Skellefteå

Project Manager IT & Games

About the education

Find your super powers in games & IT project management

Dream of being involved with the whole creative process in game development, see how games are made while constantly learning? Are you good at looking after the team and helping them create their best work? To add to that, you are also a fan of organizing and problem-solving?! Working in games and IT project management, you will get involved with the whole creative process in game development and see that the projects follow through.

 

The one and only Games & IT Project Manager program offered in Sweden!

In this program, you will learn how to be responsible for projects and strategies within a game development team and an organization. It will teach you to meet deadlines, manage budgets and achieve the objectives set by the company.

After a project is completed, you’ll also have to analyse the outcomes, draw some conclusions and learn from the mistakes.

Every step of a project involves a high level of focus, analytical skills, as well as the ability to communicate and make big decisions. As long as you have the resilience and determination to see a project through to the end, this program will provide you with the necessary knowledge and competencies for project management in games.

  • Exclusively locationed in Campus Skellefteå.
  • 1.5 years (3 terms/semesters).
  • 15 weeks of internship (LIA).

 

Games & IT Project Manager course learning outcomes

  • Agile processes and life cycles (SCRUM, XP, Lean SD).
  • Project methodology and project planning in accordance with PMI.
  • Hypothesis-driven development.
  • Agile release planning and requirements management.
  • Requirements management in accordance with IEEE.
  • Development processes in IT.
  • Organizational knowledge and business processes.
  • How to create a business case.
  • Competition and market analysis.
  • Customer management and sales.
  • Leadership and group development.
  • Communication, active listening and negotiation techniques.
  • Planning and facilitation of workshops.
  • Presentation technology.
  • Advice and data analysis.
  • Security.
  • Laws and regulations in Data / IT.

 

Learning by Doing, Learning by Reflection

Develop core competencies in game development & IT by learning from industry professionals and teachers from leading companies in the industry.

Get access to our creative environment including equipment and relevant software where you grow and build your skills together with talented classmates and senior game developers at Futuregames.

You will actively participate in intensive game projects together with coursemates from our other programs that runs concurrently, such as: Indie Game Developer, Game Designer, Game Artist, and QA/Game Testers, where you will be simulating professional projects to reflect the reality of working in the gaming industry, and prepare for a progressive career in creativity.

We want to forge pragmatic individuals with balanced and broad-perspective mindset, strong ability to work together, leadership skills, and proactive attitude.

 

LIA (internship) as part of the education

One of the most important aspects of your education is your internship (LIA).  The internship serves to deepen and broaden your learning and help you gain the work experience you need. This is an opportunity to build your network within the industry during your studies.

We maintain a good relationship with the network of companies within the games and e-commerce industries for projects, industry events, guest lecturers, and recruitment.

Some of our cooperative partners include Turborilla, Goodbye Kansas Studios, Gold Town Games, Mindforce Game Lab, North Kingdom, Zordix, Aurora Punks, Coldwood, Epic, Tarvalley, Paradox, Wanderword, EA DICE, Landell Games, Triolith Games AB, and the list goes on.

The video game industry needs you.

We work in close cooperation within the game and IT industries. Over 50 companies (game and IT companies in Norr- and Västerbotten in the North of Sweden) have attested that their industry needs more Project Managers with competence in IT & Games.

All interviewed companies are open to accepting LIA students (internship) and are hiring directly from Futuregames.

The shortage is not just limited to the game and IT industries. Companies such as Boliden, and infrastructure companies such as Skellefteå Kraft, consultancy firms, app developers and agencies demanding more competence within creative product management, interaction design, software testers and programmers / developers.

 

Apply as an international student?

Start your games career in Sweden with Futuregames.
Read more on how to apply here ▶

Educational plan

Business development
25YHP / 5w
Agile processes and project methods
20YHP / 4w
Industry knowledge - overview and planing
10YHP / 2w
Certification
10YHP / 2w
Distributed development and self-organizing teams
20YHP / 4w
Degree project
10YHP / 2w
Change management
10YHP / 2w
Communications
10YHP / 2w
Requirements management and accelerated feasibility studies
25YHP / 5w
Leadership, group dynamics and coaching
15YHP / 3w
LIA (internship)
75YHP / 15w
Plan-driven project methodology and requirements management
10YHP / 2w
Practical project execution
20YHP / 4w
Product Management
10YHP / 2w
Release planing
10YHP / 2w
Team knowledge and process management
10YHP / 2w
Workshop management, modeling, visualization
10YHP / 3w

Eligibility

Requirements to apply

  • Grades or proof of having completed secondary school or equivalent.
  • CV and a personal letter (explaining why you have chosen this particular programme).
  • English 6 from secondary school/college or proof of equivalent knowledge.
  • Swedish 2 or equivalent.
  • Professional experience 1 year (full-time).

Term times

Most terms have different lengths and it is important that you report the right time period and the right amount of HVE-credits (Yh-points) to CSN. Each study week corresponds to five (5) HVE-credits, ie one (1) HVE-credit per day. This is provided that you continuously pass your courses with approved results.

HT-22
05/09/2022 - 23/12/2022
16 weeks, 80 YH-points
VT-23
09/01/2023 - 23/06/2023
24 weeks, 120 YH-points
HT-24
07/08/2023 - 22/12/2023
20 weeks, 100 YH-points

How to apply

Quick Facts

To apply as an international student, please proceed to our international student page to read through the application process.

 

Information required to complete your application

 

  • High school diploma or equivalent.

 

  • Documentation for special prerequisites.

 

  • CV and personal letter.

 

  • Possible certificates and other grading documents.

 

 

Please note that your CV, personal letter, and work sample(s) are all required to be written in English.

 

 

 

Selection Process

 

If we receive more applications than we have seats, we will assess applications by the score in a special test.

 

The test can be downloaded here. Click to download Project Manager IT & Games test.

 

The applicants with the highest score, will be offered a seat to the program, and other eligible applicants will be on our wait list.

 

 

Admission Process

 

You will receive an offer letter via our admission system around early July 2022.

 

You will then need to confirm your acceptance within seven (7) days to keep your seat or reserve status.

 

If the school does not receive your confirmation within seven (7) days, we will automatically offer it to the next applicant on our wait list.

 

CSN

For Swedish nationals: This course is eligible for CSN. Please apply on their website at www.csn.se.

As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.

 

The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.

Career

Careers & Employability

  • Project Manager IT & Games
  • Agile Project Manager
  • Agile Project Leader
  • Agile Coach
  • SCRUM Master
  • Process Leader
  • Team Lead
  • Technical Project Leader

Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.

Board of Education members:

Lara Gavina, North Kingdom (ordf.)

Anders Tånger, MindForce GameLab

Jenny Österlund, Paradox Arctic

Andreas Waleij, Zordix

Pär Hultgren, Gold Town Games

Daniel Öhgren, GrandPike

Ida Lindh, Campus Skellefteå

Jens Lundqvist, Lundqvist Trävaru AB

Mattias Wiking, Turborilla

Johan Wallberg, Level Eight

Joel Nordin, Coldwood Interactive

Linus Johansson, North Kingdom

Robert Bäckström, Limit Break Studio

Per Myrén, Changemaker Educations / Futuregames

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