Game Artist

About the education

Game Artist - a cornerstone in Futuregames and the Swedish game industry

Character or environment art, UI or animation - get the experience you need to work as a game artist in the games industry! Study in Boden, Skellefteå or Karlstad.

Whether it’s character art, environment art, special effects, UI, or animation that you are most passionate about that ignites your creativity and dedication, this program will get you into the industry with credibility, through hands-on development experience in game art.

  • Located in Boden, Skellefteå and Karlstad.
  • 2 years (4 terms/semesters).
  • 30 weeks of internship (LIA).
  • Degree: Higher Vocational Education Diploma

Shape experiences as a concept artist

Learn to create concepts and visualize sceneries as a concept artist. Find the tools you need, and get the knowledge and experience to create game concept art professionally within the games industry. Whether you want to work with character art, environment art or storyboards, at Futuregames you will learn the essential skills to become a concept artist for the industry.

“Learning by Doing, Learning by Reflection”

Develop core competencies in game development by learning from industry professionals and teachers from leading companies in the industry.

Get access to our creative environment including equipment and relevant software where you grow and build your skills together with talented classmates and senior game developers at Futuregames.

You will actively participate in intensive game projects together with coursemates from our other programs that runs concurrently, such as: Indie Game Developer, Game Programmer, Game Designer, and QA/Game Testers, where you will be simulating professional projects to reflect the reality of working in the gaming industry, and prepare for an exciting and progressive career in the games industry.

 

“Creativity is the new steel!”

Sweden has world leading developers within AAA, console, PC. mobile, VR/AR, digital distribution and specialized subcontractors. The biggest challenges of the sector are indirect such as access to skills and talents.

We have close working relationships and are in direct cooperation with the games industry. Some of these companies and studios includes King, Avalanche Studios, Ubisoft, EA DICE, Fatshark, Paradox Interactive, Starbreeze Studios, Glorious Games Group, Uprise, NEAT Corporation, Epic Games, Really Interactive, and the list goes on. Many companies support this higher vocational education, and around 20-30 game studios are actively involved in Futuregames every year.

Don’t just listen to us, read or download the Game Developer Index 2022 here to get more insights to the games industry in Sweden.

 

We are supported by solid business networks that works with a sustainable model, such as Boden Game Camp, Arctic Game Lab and Karlstad Innovation Park.

Boden Game Camp is an eco-system for every individual and company to learn, grow, and thrive in Boden. They could be the start or the accelator for your career in the game industry. Read more about how Boden Game Camp can support your journey here.

Arctic Game Lab is one of northern Europe’s fastest growing game cluster, located in campus Skellefteå, which connects companies to students, and creates environments where the community can learn from each other.

Together with Karlstad Innovation Park and The Great Journey, we welcome you to join our community in Karlstad where your concept and ideas will be supported and come to fruition!

Areas of Specializations

  • 3D Generalization
  • Environment Art
  • Texture Art
  • Animation
  • Technical Art
  • Character/Props Art

 

Overview of Learning Outcomes after completion

  • Understand and utilize an efficient workflow for game art creation.
  • Create high and low resolution 3D models.
  • Create high quality textures.
  • Create hard surface objects such as vehicles and weapons, etc.
  • Create characters and other organic models.
  • Adapt to a wide range of visual styles.
  • Set up and animate characters and objects.
  • Understand color theory, form, design, and composition.
  • Understand the business aspect of the games industry.

Educational plan

Intro to Game Art
35YHP / 7w
Game project 1
10YHP / 2w
Game Art fundamentals
10YHP / 2w
Concept Art
10YHP / 2w
Texturing
15YHP / 3w
Environment 2D Art
20YHP / 4w
Game Project 2
20YHP / 4w
FX for games
10YHP / 2w
Tech art
15YHP / 3w
Animation
15YHP / 3w
Character art
20YHP / 4w
Lighting and rendering
10YHP / 2w
Game project 3
35YHP / 7w
Market analysis, CV, and portfolio
15YHP / 3w
Sculpting in 3D
15YHP / 3w
Advanced game art
15YHP / 3w
3D graphics thesis
50YHP / 10w
Internship in 3D Graphics (LIA)
150YHP / 30w
TOTAL
470YHP / 94w

Eligibility

REQUIREMENTS TO APPLY

  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent.
  • CV and a personal letter (letting us know why you have chosen the specific program).
  • English 6 from upper secondary school/high school or proof of equivalent knowledge.
  • Work Sample (read “How To Apply” section below for instructions).

Term times

We will give you more information about the term times when you are admitted to the education.

Most terms have different lengths and it is important that you report the right time period and the right amount of HVE-credits (Yh-points) to CSN. Each study week corresponds to five (5) HVE-credits, ie one (1) HVE-credit per day. This is provided that you continuously pass your courses with approved results.

How to apply

Quick Facts

To apply as an international student, please proceed to our international student page to read through the application process.

 

Information required to complete your application

 

  • High school diploma or equivalent.
  • Documentation for special prerequisites.
  • CV and personal letter.
  • Work sample (more information below).
  • Possible certificates and other grading documents.

 

When you apply, you will need to state the desired location where you wish to study.

 

Please note!
Your CV, personal letter, and work sample(s) are all required to be written in English.

 

 

Selection Process

 

  • If we receive more applications than we have seats, we will assess applicants by the score in their work samples and in written tests.
  • The applicants with the highest score, regardless of location, will be offered a seat to the program, and other eligible applicants will be in our wait list.

 

 

Admission Process

 

  • You will receive an offer letter via our admission system in the end of June 2023.
  • In the acceptance letter it will be stated how many days you have to accept/decline the offer.
  • If the school does not receive your confirmation until the set deadline, we will automatically offer your seat to the next applicant on our wait list.

 

 

 

Work Sample for Game Artist application

 

Check out the video to Game Artist’s work sample for your application on Youtube here.

 

What to submit?

 

  • Showcase your creativity alongside your skills. Submit 2 to 3 work samples. Please choose the work that can best show us your skills.
  • Try to show that you have some sort of understanding of 3D creation and workflow.
  • If you want to showcase animation/turntables, send a YouTube or Vimeo link.
  • Your work sample should aim at explaining the main idea of the sample and your progress from start to finish.
  • Detail your work sample both visually and in-writing. It is important to explain what you have done and the process you have been through.
  • You can apply with a previous team project, but please specify in detail in which you have contributed to the project.

 

 

Format?

 

  • Maximum five (5) pages.
  • Videos maximum length of 3 minutes.
  • Save in PDF format.
  • Name the file [firstname_surname.pdf].

 

 

Is prior tech knowledge mandatory?

 

  • Producing art assets, especially in digital form requires some knowledge of the techniques on how to make them, so it is preferable to have some sort of technical knowledge, but it is not a requirement.
  • There are no specific requirements for any 3D software. You can use the software that best suits you.

 

 

 

Futuregames will assess your work sample in the 3 following areas:

 

  • Visualization ability – assesses the artistical ability to express oneself through illustrations and texts.
  • Technical ability – assesses proficiency of utilization of the machine as tool.
  • Industry relevance – assesses the relevance of the presented content towards the games industry and game development.

 

CSN

For Swedish nationals: This course is eligible for CSN. Please apply on their website at www.csn.se.

As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.

 

The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.

Career

Careers & Employability

 

  • Animator
  • Character Artist
  • Concept Artist
  • Environment Artist
  • Technical Artist

Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.

Similar educations

Click on the button below to leave an application of interest. We will contact you as soon as we can.

Choose location

Karlstad
Skellefteå
Boden