Animator and VFX Artist

About the education

Futuregames Animator and VFX Artist

Modern VFX characterizes an entire industry that works with "visual effects". Become an Animator and VFX Artist at Futuregames!

Animation and VFX – from idea to finished product

As an animator & VFX artist, you are responsible for creating movements and visual effects for two and three-dimensional graphics. You also need to know how to plan and implement an animation project from idea to finished product. VFX is a broad term and an abbreviation of the English word “visual effects”, whose tradition arose above all in the film industry.

Modern VFX is considerably broader and characterizes an entire industry that works with visual effects, i.e. everything from CGI (computer-generated graphics), compositing (image processing) and motion capture (computer-processed motion recordings), to the various tools and software needed to create it. At a specialized level, it is usually one of these areas that you work with.

  • 2,5 years (5 terms/semesters).
  • 30 weeks of internship (LIA).
  • Degree: Higher Vocational Education Diploma


Animator and VFX Artist – a role in demand

The education mainly leads to employment, but many animators & VFX artists are self-employed. Demand for the professional role can be found in industry, film, TV, advertising and, on behalf of Sweden, not least in the gaming industry.

The animation and VFX industry have, not least in Sweden, strong connections to games. On the one hand, many game companies in Sweden have employees who work exclusively with animation and/or VFX, and on the other hand, animation and VFX companies have often collaborated with game companies in one way or another.


Animator and VFX Artist course learning outcomes

  • Knowledge of relevant development processes from the idea stage until an animation can be used in a professional context
  • Knowledge of animation and VFX production using industry standard tools and technologies
  • Skills in working with communication, collaboration and time management
  • Knowledge of presentation techniques and pitching methodology relevant in a professional context for animation and VFX
  • The competence in how to understand and benefit from knowledge and skills in managing animation or VFX projects, as part of a team of developers working with industry-standard tools. Both as a standalone project and in a modern game engine.
  • Knowledge of job application processes and professional industry network development

Learning by Doing, Learning by Reflection

Learn from industry professionals
Develop through our Animator & VFX Artist education core competencies in modern media and visualization. You will learn from industry professionals and teachers from leading companies in the industry.

Creative environment
Get access to our creative environment including equipment and relevant software where you grow and build your skills together with talented classmates at Futuregames.

With our Animator & VFX Artist education, we want to forge pragmatic individuals with balanced and broad-perspective mindset, strong ability to work together, leadership skills, and proactive attitude.

LIA (internship) as part of the education

LIA (lärande i arbete), also known as internship is a part of the program. The practical part of your internship/LIA deepens your learning and provides you with the work experience required to develop today’s and tomorrow’s VFX experiences. You will also get the opportunity to build your network and create relationships with potential future employers during the education.


Apply as an international student?

Start your games career in Sweden with Futuregames.
Read more on how to apply here ▶

Educational plan

Intro to Game Productions: Advanced Standard
30YHP / 6w
Animation VFX project 1 (Game Project 1)
15YHP / 3w
Look Development
15YHP / 3w
Rigging and animation
30YHP / 6w
Game Engine
20YHP / 4w
Intro to Cinematic
10YHP / 2w
Animation VFX Project 2
20YHP / 4w
Digital Cinematography
10YHP / 2w
Pre Vis & Shot Design
10YHP / 2w
20YHP / 4w
Matchmoving & Rotoscoping
10YHP / 2w
Animation VFX project 3
35YHP / 7w
Basic Coding
10YHP / 2w
Concept Art
10YHP / 2w
Digital 2D Animation
20YHP / 4w
Animation VFX project 4
20YHP / 4w
Demo Reel Production
50YHP / 10w
Professional Development
15YHP / 3w
Graduation Project
50YHP / 10w
150YHP / 30w



  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent.
  • CV and a personal letter (letting us know why you have chosen the specific program).
  • English 6 from upper secondary school/high school or proof of equivalent knowledge.
  • Work Sample (read “How To Apply” section below for instructions).

Term times


How to apply



To apply as an international student, please proceed to our international student page to read through the application process.


Information required to complete your application


  • -High school diploma or equivalent.
  • -Documentation for special prerequisites.
  • -CV and personal letter.
  • -Work sample (more information below).
  • -Possible certificates and other grading documents.

When you apply, you usually need to state the desired location where you wish to study if the education is available on multiple locations that year.

Please note
Your CV, personal letter, and work sample(s) are all required to be written in English.




Animator and VFX Artist application

What to submit?

-Showcase your creativity alongside your skills. Submit 2 to 3 work samples. Please choose the work that can best show us your skills.


-Try to show that you have some sort of understanding of Animation, VFX, 3D creation or workflow,


-If you want to showcase animation/turntables or VFX, send a YouTube or Vimeo link.


-Your work sample should aim at showing your understanding of animation, VFX or 3D and your progress from start to finish.


-Detail your work sample both visually and in-writing. It is important to explain what you have done and the process you have been through.


-You can apply with a previous team project, but please specify in detail in what way you have contributed to the project.


  • -In English.
  • -Maximum five (5) pages.
  • -Videos maximum length of 3 minutes.
  • -Save in PDF format.
  • -Name the file [firstname_surname.pdf].


Is prior tech knowledge mandatory?

Producing animation or VFX especially in digital form requires some knowledge of the techniques on how to make them, so it is preferable to have some sort of technical knowledge, but it is not a requirement.


There are no specific requirements for any Animation, VFX or 3D software. You can use the software that best suits you.


Futuregames will assess your work sample in the 3 following areas:


Visualization ability – assesses your artistic ability and how you express yourself.

Technical ability – assesses proficiency of utilization of the machine as tool.

Industry relevance – assesses the relevance of the presented content towards the range of industries where animation and VFX can be used






Selection Process


If we receive more applications than we have seats, we will assess applicants by the score in their work samples and in written tests.


The applicants with the highest score, regardless of location, will be offered a seat to the program, and other eligible applicants will be in our wait list.



Admission Process


-You will receive an offer letter via our admission system in the end of June.


-In the acceptance letter it will be stated how many days you have to accept/decline the offer.


-If the school does not receive your confirmation until the set deadline, we will automatically offer your seat to the next applicant on our wait list.



Read more about the application process here



For Swedish nationals: This course is eligible for CSN. Please apply on their website at

As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.


The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.


Careers & Employability


Demand for the professional role can be found in:

  • Gaming industry
  • Industry
  • Film
  • TV
  • Advertising


Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.


List of studios involved in the program

5 Fortress AB/ Boden

921 Studios/ Boden

Bikupa Datacenter AB/Boden

Northify AB/Boden


Aurora Punks/Boden

Curest AB/Luleå

Avalanche Studios/Stockholm

EA DICE/Stockholm

Fatshark AB/Stockholm



Interaction AB

Milford Film & Animation AB/Stockholm

Mojang Studios/Stockholm

NOID Games/Stockholm

Resolution Games/Stockholm

Rightsized Games AB/Stockholm

The Outsiders & Funcom/Stockholm

Toadman Interactive AB/Stockholm

Warpzone Studios AB/Stockholm

Brikk Animation och Film AB/Stockholm

Spitfire Film & Animation/Stockholm

Virtual Star Studios/Stockholm


Star Stable Entertainment AB/Stockholm

Course manager

Course manager

Ahmad Priabudiman

Head of Education Animation & VFX Artist

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