Animator and VFX Artist

About the education

Futuregames Animator and VFX Artist

Modern VFX characterizes an entire industry that works with "special effects". Become an Animator and VFX Artist at Futuregames!

As an animator & VFX artist, you are responsible for creating movements and special effects for two and three-dimensional graphics. You also need to know how to plan and implement an animation project from idea to finished product. VFX is a broad term and an abbreviation of the English word “visual effects”, whose tradition arose above all in the film industry.

Modern VFX is considerably broader and characterizes an entire industry that works with “special effects”, i.e. everything from CGI (computer-generated graphics), compositing (image processing) and motion capture (computer-processed motion recordings), to the various tools and software needed to create it. At a specialized level, it is usually one of these areas that you work with.

The education mainly leads to employment, but many animators & VFX artists are self-employed. Demand for the professional role can be found in industry, film, TV, advertising and, on behalf of Sweden, not least in the gaming industry.

The animation and VFX industry have, not least in Sweden, strong connections to games. On the one hand, many game companies in Sweden have employees who work exclusively with animation and/or VFX, and on the other hand, animation and VFX companies have often collaborated with game companies in one way or another.

LIA (lärande i arbete), also known as internship is a part of the program. The practical part of your internship/LIA deepens your learning and provides you with the work experience required to develop today’s and tomorrow’s VFX experiences. You will also get the opportunity to build your network and create relationships with potential future employers during the education.


Overview of Learning Outcomes after completion

  • Knowledge of relevant development processes from the idea stage until an animation can be used in a professional context
  • Knowledge of animation and VFX production using industry standard tools and technologies
  • Knowledge of presentation techniques and pitching methodology relevant in a professional context for animation and VFX.
  • Knowledge of job application processes and professional industry network development
  • Skills in working with communication, collaboration and time management
  • Competence in how to understand and benefit from knowledge and skills in managing animation or VFX projects, as part of a team of developers working with industry-standard tools. Both as a standalone project and in a modern game engine.

Educational plan

3D-graphics: Advanced Standard
10YHP / 2w
3D-graphics: Intermediate Standard
10YHP / 2w
3D-graphics: Introduction Standard
10YHP / 2w
Animation/VFX project 1 Standard
10YHP / 2w
Animation/VFX project 2 Standard
20YHP / 4w
Animation/VFX project 3 Standard
35YHP / 7w
Animation/VFX Project 4 Standard
20YHP / 4w
Animation - Advanced Standard
30YHP / 6w
Animation - Intermediate Standard
25YHP / 5w
Animation - Introduction Standard
10YHP / 2w
Demo Reel Production Standard
50YHP / 10w
Graduation project
50YHP / 10w
LIA (Internship)
150YHP / 30w
Professional development Standard
25YHP / 5w
Professional practice Standard
30YHP / 6w
VFX: Advanced Standard
30YHP / 6w
VFX: intermediate Standard
25YHP / 5w
VFX: Introduction Standard
10YHP / 2w



  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent.
  • CV and a personal letter (letting us know why you have chosen the specific program).
  • English 6 from upper secondary school/high school or proof of equivalent knowledge.
  • Work Sample (read “How To Apply” section below for instructions).

Term times


How to apply

Application link

To apply as an international student, please proceed to our international student page to read through the application process.


Information required to complete your application

High school diploma or equivalent.

Documentation for special prerequisites.

CV and personal letter.

Work sample (more information below).

Possible certificates and other grading documents.

When you apply, you usually need to state the desired location where you wish to study if the education is available on multiple locations that year.

Please note that your CV, personal letter, and work sample(s) are all required to be written in English.


Selection Process

If we receive more applications than we have seats, we will assess applicants by the score in their work samples and in written tests.

The applicants with the highest score, regardless of location, will be offered a seat to the program, and other eligible applicants will be in our wait list.


Work Sample

What to submit?

Showcase your creativity alongside your skills. Submit 2 to 3 work samples. Please choose the work that can best show us your skills.

Try to show that you have some sort of understanding of Animation, VFX, 3D creation or workflow,

If you want to showcase animation/turntables or VFX, send a YouTube or Vimeo link.

Your work sample should aim at showing your understanding of animation, VFX or 3D and your progress from start to finish.

Detail your work sample both visually and in-writing. It is important to explain what you have done and the process you have been through.

You can apply with a previous team project, but please specify in detail in what way you have contributed to the project.


In English.

Maximum five (5) pages.

Videos maximum length of 3 minutes.

Save in PDF format.

Name the file [firstname_surname.pdf].


Is prior tech knowledge mandatory?

Producing animation or VFX especially in digital form requires some knowledge of the techniques on how to make them, so it is preferable to have some sort of technical knowledge, but it is not a requirement.

There are no specific requirements for any Animation, VFX or 3D software. You can use the software that best suits you.


Futuregames will assess your work sample in the 3 following areas:


Visualization ability – assesses your artistic ability and how you express yourself.

Technical ability – assesses proficiency of utilization of the machine as tool.

Industry relevance – assesses the relevance of the presented content towards the range of industries where animation and VFX can be used



For Swedish nationals: This course is eligible for CSN. Please apply on their website at

As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.


The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.


Demand for the professional role can be found in industry, film, TV, advertising and, on behalf of Sweden, not least in the gaming industry.

Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.


List of studios involved in the program

5 Fortress AB/ Boden

921 Studios/ Boden

Bikupa Datacenter AB/Boden

Northify AB/Boden


Aurora Punks/Boden

Curest AB/Luleå

Avalanche Studios/Stockholm

EA DICE/Stockholm

Fatshark AB/Stockholm



Interaction AB

Milford Film & Animation AB/Stockholm

Mojang Studios/Stockholm

NOID Games/Stockholm

Resolution Games/Stockholm

Rightsized Games AB/Stockholm

The Outsiders & Funcom/Stockholm

Toadman Interactive AB/Stockholm

Warpzone Studios AB/Stockholm

Brikk Animation och Film AB/Stockholm

Spitfire Film & Animation/Stockholm

Virtual Star Studios/Stockholm


Star Stable Entertainment AB/Stockholm

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