PROGRAM
Animator and VFX Artist
What does an Animator and VFX Artist do?
As an Animator and VFX Artist, you are responsible for designing movements and creating visual effects for 2D and 3D graphics. You also need to know how to plan and implement an animation project from idea to finished product.
You will learn to implement necessary visual effects in production, including everything from CGI (computer-generated imagery) and compositing (image processing) to motion capture (computer-processed motion recordings), as well as the various tools and software required to create them. At a specialized level, professionals typically focus on one of these areas.
Facts
Location(s): Stockholm, Boden
Course Start: Sep 2025
Duration: 2,5 years
Internship: 30 weeks
Language: English
Degree: Higher Vocational Education Diploma
Applications & Tuition
Nordic applicants:
- Feb 5 – May 12, 2025
- No tuition fee (YH – government-funded)
International applicants:
- Jan 7 – Apr 2, 2025
- €23,000 (EUR)
Split into five semester installments
Open for application!
Board of Education
About the Program
The Futuregames Animator and VFX Artist program equips you with the skills and knowledge needed to create high-quality animations and visual effects. The program emphasizes hands-on learning through industry-standard tools and workflows, with a strong focus on collaboration and project-based work. Guided by industry professionals, you’ll develop both technical and creative expertise while building valuable networks for your future career in animation and VFX.
Our program covers two key areas: Animation & VFX for film and live-action media, where you’ll learn to integrate computer-generated elements using techniques like green screen, rotoscoping, and compositing, and game Animation & VFX, where you’ll create visual effects for games, from environmental effects like rain and fire to gameplay-enhancing effects like magical spells and explosions. By mastering both, you’ll gain a versatile skill set for careers in film, games, and beyond.
Futuregames programs are accredited and regulated by the Swedish National Agency for Higher Vocational Education (MYH). We pride ourselves on making our programs as close to the professional industry as possible. The courses are developed in collaboration with our Educational Board, ensuring they meet industry standards and needs.
Courses
- Intro to Game Production 30YHP/6w
- Animation VFX project 1 (Game Project 1) 15YHP/3w
- Look Development 15YHP/3w
- Rigging and Animation 30YHP/6w
- Game Engine 20YHP/4w
- Intro to Cinematic 10YHP/2w
- Animation VFX Project 2 20YHP/4w
- Digital Cinematography 10YHP/2w
- Pre Vis and Shot Design 20YHP/4w
- Compositing 20YHP/4w
- Matchmoving & Rotoscoping 10YHP/2w
- Animation VFX project 3 35YHP/7w
- Basic Coding 10YHP/2w
- Concept Art 10YHP/2w
- Digital 2D Animation 20YHP/4w
- Animation VFX project 4 20YHP/4w
- Demo Reel Production 50YHP/10w
- Professional Development 15YHP/3w
- Graduation Project 50YHP/10w
- LIA – Lärande i Arbete 150YHP/30w
Please note that the courses may be subject to change based on recommendations from our Board of Education to better align with industry needs.
Skills and Careers
Learning Outcomes
Career

What to expect
Master your craft, make your mark.
At Futuregames, you don’t just learn—you create. Collaborate on innovative projects and gain hands-on experience in a setup that mirrors the real world.
Our programs evolve with the industry, ensuring you gain the skills the market needs—today and tomorrow.
Learning by Doing
Collaboration is key
Hours of Lecture
Internship
Internship (LIA) is an essential part of the program, giving you the chance to step into the industry and work directly at a company. With support from professionals, you’ll apply your knowledge to real tasks, build your skills, and get a feel for how the industry works. It’s also a great opportunity to make connections and gain experience that will kickstart your career.

Meet the industry at TING
The Details
Not sure what to include in your application? Don’t worry—here’s all you need to make your submission complete!
Requirements
Work Samples
Which documents should you submit?
Student Projects
Every year, approximately 50 new games in total are produced by Futuregames students during game projects lasting between 4 to 8 weeks. Most of these games are available for free download and play!
Spotlight Stories
Futuregames Umeå: a new chapter for Stefan Eriksson
Stefan Eriksson is a Game Designer student with PC gaming in his blood. With a strong background in games and tech, he found the final piece of the puzzle at…
“My passion has always been game programming”
Meet Tobias Andersson, a former Futuregames Boden student who turned his love for game programming into a thriving and exciting career.
Oskar Wahlström – a lighthouse at Futuregames Umeå
With hands-on experience from both consultancy work and independent game development, Oskar Wahlström brings invaluable industry insights to his role as a mentor at Futuregames Umeå.
FAQ
Is prior tech knowledge mandatory?
What software skills are required?
Get in touch
If you have questions about courses, portfolios, or the program, get in touch with our Heads of Education. For help with your application, eligibility, or admissions, reach out to our admissions team. You can find more details on our contact page.