Modern VFX characterizes an entire industry that works with "visual effects". Become an Animator and VFX Artist at Futuregames!
As an animator & VFX artist, you are responsible for creating movements and visual effects for two and three-dimensional graphics. You also need to know how to plan and implement an animation project from idea to finished product. VFX is a broad term and an abbreviation of the English word “visual effects”, whose tradition arose above all in the film industry.
Modern VFX is considerably broader and characterizes an entire industry that works with visual effects, i.e. everything from CGI (computer-generated graphics), compositing (image processing) and motion capture (computer-processed motion recordings), to the various tools and software needed to create it. At a specialized level, it is usually one of these areas that you work with.
The education mainly leads to employment, but many animators & VFX artists are self-employed. Demand for the professional role can be found in industry, film, TV, advertising and, on behalf of Sweden, not least in the gaming industry.
The animation and VFX industry have, not least in Sweden, strong connections to games. On the one hand, many game companies in Sweden have employees who work exclusively with animation and/or VFX, and on the other hand, animation and VFX companies have often collaborated with game companies in one way or another.
Learn from industry professionals
Develop through our Animator & VFX Artist education core competencies in modern media and visualization. You will learn from industry professionals and teachers from leading companies in the industry.
Get access to our creative environment including equipment and relevant software where you grow and build your skills together with talented classmates at Futuregames.
With our Animator & VFX Artist education, we want to forge pragmatic individuals with balanced and broad-perspective mindset, strong ability to work together, leadership skills, and proactive attitude.
LIA (lärande i arbete), also known as internship is a part of the program. The practical part of your internship/LIA deepens your learning and provides you with the work experience required to develop today’s and tomorrow’s VFX experiences. You will also get the opportunity to build your network and create relationships with potential future employers during the education.
Start your games career in Sweden with Futuregames.
Read more on how to apply here ▶
REQUIREMENTS TO APPLY
To apply as an international student, please proceed to our international student page to read through the application process.
When you apply, you usually need to state the desired location where you wish to study if the education is available on multiple locations that year.
Your CV, personal letter, and work sample(s) are all required to be written in English.
What to submit?
-Showcase your creativity alongside your skills. Submit 2 to 3 work samples. Please choose the work that can best show us your skills.
-Try to show that you have some sort of understanding of Animation, VFX, 3D creation or workflow,
-If you want to showcase animation/turntables or VFX, send a YouTube or Vimeo link.
-Your work sample should aim at showing your understanding of animation, VFX or 3D and your progress from start to finish.
-Detail your work sample both visually and in-writing. It is important to explain what you have done and the process you have been through.
-You can apply with a previous team project, but please specify in detail in what way you have contributed to the project.
Is prior tech knowledge mandatory?
Producing animation or VFX especially in digital form requires some knowledge of the techniques on how to make them, so it is preferable to have some sort of technical knowledge, but it is not a requirement.
There are no specific requirements for any Animation, VFX or 3D software. You can use the software that best suits you.
Futuregames will assess your work sample in the 3 following areas:
Visualization ability – assesses your artistic ability and how you express yourself.
Technical ability – assesses proficiency of utilization of the machine as tool.
Industry relevance – assesses the relevance of the presented content towards the range of industries where animation and VFX can be used
If we receive more applications than we have seats, we will assess applicants by the score in their work samples and in written tests.
The applicants with the highest score, regardless of location, will be offered a seat to the program, and other eligible applicants will be in our wait list.
-You will receive an offer letter via our admission system in the end of June.
-In the acceptance letter it will be stated how many days you have to accept/decline the offer.
-If the school does not receive your confirmation until the set deadline, we will automatically offer your seat to the next applicant on our wait list.
Read more about the application process here ▶
For Swedish nationals: This course is eligible for CSN. Please apply on their website at www.csn.se.
As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.
The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.
Careers & Employability
Demand for the professional role can be found in:
Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.
The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.
List of studios involved in the program
5 Fortress AB/ Boden
921 Studios/ Boden
Bikupa Datacenter AB/Boden
Milford Film & Animation AB/Stockholm
Rightsized Games AB/Stockholm
The Outsiders & Funcom/Stockholm
Toadman Interactive AB/Stockholm
Warpzone Studios AB/Stockholm
Brikk Animation och Film AB/Stockholm
Spitfire Film & Animation/Stockholm
Virtual Star Studios/Stockholm
Star Stable Entertainment AB/Stockholm