Game Artist

About the education

Game Artist - a cornerstone in Futuregames and the Swedish game industry

Character or environment art, UI or animation - get the experience you need to work with 3D graphics in the games industry! Study in Stockholm, Boden or Skellefteå.

Applications for the fall term 2021 are now closed. Leave your application of interest above and we’ll notify you by email when we have a new start.


Whether it’s character art, environment art, effects, UI or animation that you are most interested in doing for games, this program will get you into the industry with credibility through hands-on development experience in 3D graphics.

  • Start working right after the education
  • Located at three locations: Stockholm SoFo, Boden Game Camp, Campus Skellefteå
  • Government funded with financial support from CSN
  • Guaranteed Student Apartments in Boden and Skellefteå
  • 2 years (4 terms)
  • 30 weeks of internship



Develop core competence in game development by having teachers from leading game companies teaching you the tricks of the trade. Get access to our creative environment, including computers and relevant development software. You will be growing and building your skills together with 240 highly talented classmates and senior game developers. Take part in intense game projects together with parallel Futuregames programs simulating professional game projects in order to reflect what you will be doing in the games industry and prepare you for an ever-developing and creative career.

We want to create pragmatic developers with a balanced and wide perspective of the entire development process and strong teamwork skills with a practical and proactive approach.


This education is implemented in direct cooperation with the games industry and Futuregames including: KingAvalanche StudiosUbisoftEA DICEFatshark GamesParadox InteractiveStarbreeze StudiosGlorious Games GroupUprise, NEAT Corporation, Epic Games and Really Interactive. Many more support this higher vocational program and around 20-30 game studios are involved in Futuregames every year.


  • 3D Generalization
  • Environment Art
  • Texture Art
  • Animation
  • Technical Art
  • Character/Props Art


  • Understand and utilize an efficient workflow for game art creation
  • Create high and low resolution 3D models
  • Create high quality textures
  • Create hard surface objects such as vehicles and weapons etc.
  • Create characters and other organic models
  • Adapt to a wide range of visual styles
  • Set up and animate characters and objects
  • Understand color theory, form, design and composition
  • Understand the business aspect of the games industry

Educational plan

Intro to Game art
35YHP / 7v
Game project 1
10YHP / 2v
Game Art fundamentals
10YHP / 2v
Concept Art
10YHP / 2v
15YHP / 3v
Environmental Art
20YHP / 4v
Game Project 2
20YHP / 4v
FX for games
10YHP / 2v
Tech art
15YHP / 3v
15YHP / 3v
Character art
20YHP / 4v
Lighting and rendering
10YHP / 2v
Game project 3
35YHP / 7v
Market analysis, CV and portfolio
15YHP / 3v
Sculpting in 3D
15YHP / 3v
Advanced game art
15YHP / 3v
3D graphics thesis
50YHP / 10v
Internship in 3D Graphics (LIA)
150YHP / 30v
470YHP / 94v



  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent
  • CV and a personal letter (letting us know why you have chosen the specific program)
  • English 6 from upper secondary school/high school or proof of equivalent knowledge
  • Work Sample (see more information below)

Term times

Most terms have different lengths and it is important that you report the right time period and the right amount of HVE-credits (Yh-points) to CSN. Each study week corresponds to five (5) HVE-credits, ie one (1) HVE-credit per day. This is provided that you continuously pass your courses with approved results.

Fall 21
6 Sep – 24 Dec (80 YHP 16 w)
Spring 22
10 Jan – 24 Jun (120 YHP, 24 w)
Fall 22
8 Aug – 16 Dec (95 YHP, 19 w)
Spring 23
9 Jan – 8 Sep (175 YHP, 35 w)

How to apply


Applications are normally open between the period February-May, but can be extended if there are still seats available. Click on the “Apply now” button on the webpage for you education of choice to be transferred to our admissions system.


This is where you fill in all information needed for your application to be completed:

  • High school diploma or equivalent
  • Documentation special prerequisites
  • CV and personal letter
  • Work sample
  • Possible certificates and other grading documents

When you apply, you will need to state the desired location where you wish to study. This educational program is spread over Stockholm, Boden and Skellefteå .

Please note that your CV, personal letter and work sample(s) all need to be written in English.



If we receive more applications than we have seats (currently 35 per education), we will judge applicants by the score on their work samples. The applicants with the highest score, regardless of location, will be offered a seat to the program and other eligible applicants will become reserves. You can see information about our selection tests below.


Number of seats per location:

Boden 12
Skellefteå 10
Stockholm 13



You will normally receive an admission notice via our admission system by early July. You will then need to respond yes or no within seven days to keep your seat or reserve status. If the school does not receive your answer within 7 days, we will automatically move on to the next reserve.



  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent
  • CV and a personal letter (letting us know why you have chosen the specific program)
  • English 6 from upper secondary school/high school or proof of equivalent knowledge
  • Work Sample in English (see more information below)



Your work sample should aim at explaining the process in which you work and show your skills and strengths using producing 3D graphics suited for games.


  • A minimum of one piece of illustration showcasing your skills in one of the following illustration formats; images, gifs or videos.
  • Explanatory text about your piece of illustration including the process of creating it.


  • Maximum five pages long.
  • Videos maximum length of 3 minutes.
  • Save in PDF format.
  • Name the file firstname_surname.pdf


Futuregames will measure your work sample in the 3 following areas:

  • Visualization ability – measures the artistical ability to express oneself through illustration and text
  • Technical ability – measures how well one utilize the machine as tool
  • Industry relevance – measures the relevance of the presented content towards the games industry and game development


This course is eligible with CSN. Apply on their website at

As soon as you’ve got your letter of application from us you can apply with CSN. If you need extra papers from the school, please contact your course manager. The school reports to CSN regularly to make sure all the students are continuing their studies, as part of the agreement between CSN and each student.



Animator – Character Artist – Concept Artist – Environment Artist – Tech Artist


Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.

More information about the Board of Education will be updated before the program starts.

Course manager

Course manager

Juan Gauthier

Head of Education Game Artist

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