Indiespelutvecklare is a one-year (39 course week) post-secondary education for game development, a Swedish folk high school education (Folkhögskola) which are based on the students’ needs, previous knowledge and and experience, where you will learn how to work as a professional game developer focused on small and medium-sized game companies – Indiespelbolag (Indie game companies).
The education will provide you with tools and skills to start to work as an indie game developer in your own company, together with others or as an employee, based on previous experience. The education does not require prior knowledge in the field but great interest and experience in game development, game production has previously been recommended.
See all the details on Molkom Folkhögskola website (Swedish)
ABOUT THE EDUCATION
The education promotes creativity and structured work in projects. It focuses on concrete production – game projects – supported by lectures and is characterized by the teaching “learning by doing – learning by reflection”. It also includes presentations / pitches for guests, both internal and external from the gaming industry, which assesses submission tasks, game productions and gives personal comments.
Each course includes theory, lectures, inspiration, practical production and presentation opportunities. The moments are divided weekly with successive depression and / or new tools. Lectures are 4 hours in place and / or via distance and are followed by submission / production information. Supervision is given at both the educational and digital levels.
In addition to lectures by the supervisors, guest lecturers, various actors in the creative industries and the computer game industry will contribute to the education. Parts of the education will be given in English. The training includes a 5-week internship that gives you good opportunities to develop and establish valuable contacts for the future.
This one-year program is based at Molkom Folhögskola and Karlstad Innovation Camp, Molkom who also offer accommodation.
Game Design – 4 weeks
Gameplay and Scripting – 5 weeks
Graphic 2D/3D – 2 weeks
Interaction Design – 2 weeks
Internship – 5 weeks
Introduction to Game Development – 2 weeks
Level Design and Creation of Environments – 3 weeks
Market Analysis, Industry Knowledge and Portfolio – 2 weeks
Marketing, Sales and Distribution – 2 weeks
QA – Quality Assurance – 2 weeks
Game projects 1-3 – 10 weeks
OTHER CONTENT – PRELIMINARY
• Study trip year 1-2
• Study visits – ongoing
• Company presentations
• Game jams
• Any additional depth