It’s time for a little update from FG2014! They have been learning more about Quality Assurance and Game design, by several proffesionals from the game development industry.
First off they had the Quality Assurance -course, which spanned over of 2 weeks packed with lectures and activities. We had a couple of game development companies come over to do some QA with our students, and talk to them about how they approach QA.
After the QA course, the focus shifted to game design. We brought in guests from a few different game development companies to talk about different ways of approaching design in game development. The students also got to visit Paradox during this course.
Guest speakers on game design were:
Filip Coulianos, Lead Level Designer at Hazelight
Mikael Säker, Designer and writer at King
Kristoffer Blasiak, CEO and Level Designer at RigidSoft
Tomas Holm, Level Artist at Fatshark