Futuregames visit at Gamex is over. And what a show it was!
Gamex a success!
Our partner Dataspelsbranschen writes; Gamex attracted 28 216 visitors, exceeding even Kistamässans expected target of 25 000 visitors. It was a mixed audience, both young and adults. To be the first exhibition this really was a flying start.
There was also considerable interest from the general media such as SVT and DN who did spots, reports, coverage of the show. Here are some examples:
Futuregames Academys visit a success – and so were the previous students
For Futuregames Academy the show was great. We made a large number of contacts with the industry and people who are interested in applying. We also met some old students. Madeleine Johansson, Futuregames Alumni student from the class of ’08 worked with us promoting her game concept. Patrick Berglind, a fellow Futuregames student from the class of ’08 was also there but not with us. For the past year he has been working with renowned KTH (Royal Institute of Technology & Art) here in Stockholm on the project “Zap the Bugs”.
Zap the Bugs was a collaboration with students from the Futuregames Academy and students from KTH(Royal Institute of Technology & Art). The team consisted of Patrick Berglind(project lead/designer), Victor Rathsmann (artist/animator) from Futuregames and Tommy Novén (lead programmer) , Tobias Rahm and Erika Ekeberg (programmers) from KTH.
The project started out in January 2010 and ended in late August. The game is created for the Microsoft Surface and its unique features. The Microsoft Surface is a 32″ touch screen designed as coffe table. It also features a system of object recognition which enables giving uniqe properties to objects that touches the surface.
Zap the Bugs is a mix of traditional board games with physical game pieces and modern RTS computer games. The game is based on tower defence mods in various RTS games. The players use their towers(game pieces) to defend the base in the middle of the map. The towers has a firing restriction that forces the players to aim towards the bugs. This is done by turning the towers on top of the surface. If the bugs are out of range the players can ofcourse move the towers but in doing so the towers suffers a short reload time when it is uncapable of firing. The game also features other ways to deal with the enemies such as power ups and the ability to upgrading the towers.
“Next up for the ZTB team is to head to Jönköping and presenting the game for the hardcore scene. Hope to meet you all there” says Patrick Berglind.
We at Futuregames wish you luck, Patrick!
And thanks everyone for coming.
If you missed out…
Here are the links to the games the students showed at the event. Download them, play them and show them to your mom, dad, friends and enemies. Then play them some more.