It was time for the four groups on FutureGames Academy to demonstrate their games for project 3.
After only 6 weeks to prepare, each group had their one games to show with a presentation, trailer, demo and a gameplay.
Using primarily Unity and Maya, the project was to develop a game using an Xbox controller with the theme “forbidden fruit”.
The jury from left: Mikael Lindgren (freelance game designer), Rickard Johansson (game designer Starbreeze), Rasmus Hallberg Gapminder, Åsa Roos (freelance game designer), Tove Enghed (level designer Fatshark), Mårten Stormdahl (lead designer Fatshark)
Trailer for Ayla:
Trailer for Bloom:
A manual showing the controller for Bloom
Ludvig and Michael preparing to show the game