A couple of weeks ago the new students of Futuregames 10 had their first Game Project (read more about that here) where the task was to create a bord game in just 7 days.
The students fought hard and all the teams ended up with cool games – but the winner was Group 3’s board game The Cube. The Cube is like a three dimensional version of Ludo with some twists. You win by either reaching goal or by killing your opponents.
Group 3 won and the prize they won was to come and visit famous developer DICE – the biggest developer in Sweden and one of the most well known in the world. Games like the Battlefield-series are made there, EA EASY is also located here, popular because of the Battlefield Heroes game.
Today we finally visited DICE. We met with one of their Producers Lo Wallmo who has worked on both Battlefield Bad Company Games. Lo showed us around the place and answered all our questions (that weren’t too secret of course!) about DICE and what you need to do in order to start working there. To top it off FutureGames invited Lo and the students to eat lunch together, paid by the education.
The students also brought The Cube with them so we could play. Rest assured that Lo was very pleased and also had a lot of good feedback on what to improve and what to think about when you create games. The students and Lo discussed all sort of things regarding game development and the difficult tasks you deal with. Lo mentioned that DICE thoroughly go through how long levels should be and how you ought to think when you develop games for the mass market.
In the corridor we met Joakim Lunde of Futuregames class of ’08 who works at EA Easy – he came by and said hi. Then Fredrik Englund and John Troive of Futuregames class of ’09 who are currently doing their work placements at DICE also came and talked to us. What a history we have with DICE!
We can’t say much more about our visit but we can say this – Thank you Lo Wallmo and thank you DICE!
Want to know how to make this possible for you? Join FutureGames.
Contact our Head of Education Helena Gullberg by using this information.
Carolina Costa is from Portugal and studies at our Game Programmer education. We caught up with Carolina to learn more about what it is like to be an international student at Futuregames.
Linn-Marie Edlund is awarded the Elisabeth Tegner Scholarship. Promoting diversity in the games industry has been a guiding principle throughout her career
International students can now apply for Game Artist Specialization at Futuregames in Stockholm!
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