Last week we attended a Swedish Game Awards conference. SGA is the largest game development competition for students all around Sweden. We had half a dozen students on location to present this years submission to the competition, the plattform puzzle game Robot Rescue.
That’s not the only reason we had for attending! FutureGames teacher Sjoerd De Jong was asked by Epic Games to hold a presentation at the conference of Unreal Engine 4 and how Blueprint scripting impacts the way he is building Solus, a single player survival and exploration game that he is working on with Teotle Studios. The entire presentation is available for your viewing pleasure on YouTube.