Skellefteå

Game & UX Designer

About the education

The demand is high for UX design

Do you play a game and often think of how you can tweak its UI to a more player-centric UI? UX design is where the science of the player meets the art of game design. Seemingly small choices made by every one of the game/product development team impacts how the game experience manifests in players. Learn to be the voice of the player as a user experience designer, and create the game you will want to play.

UX designer – Be the “voice of the player”

Game and UX Designer – multidisciplinary competence within game development, experience-based design, game design, UX, VR/AR, gamification, business development, and leadership. Welcome to an exciting career as a UX designer where you will be involved in influencing the future.

User experience, game development, sustainable business models and digital innovation is at the heart of the development. Today we have tremendous opportunities to create experiences with new technology, not least through VR / AR and AI. The companies work with continuous improvement of customer experiences and in addition, digital experiences and conversational UX are becoming increasingly important.

  • Exclusively located in Skellefteå.
  • 2 years (4 terms/semesters).
  • 20 weeks of internship (LIA).
  • Degree: Higher Vocational Education Diploma

 

“Learning by Doing, Learning by Reflection”

Develop core competencies in game and UX design by learning from industry professionals and teachers from leading companies in the industry.

Get access to our creative environment including equipment and relevant software where you grow and build your skills together with talented classmates and senior game developers at Futuregames.

You will actively participate in intensive game projects together with coursemates from our other programs that runs concurrently, where you will be simulating professional projects to reflect the reality of working in the gaming industry, and prepare for a progressive career in creativity.

We want to forge pragmatic individuals with balanced and broad-perspective mindset, strong ability to work together, leadership skills, and proactive attitude.

 

The video game industry needs you.

We work in close cooperation within the game and IT industries. Over 50 companies (game and IT companies in Norr- and Västerbotten in the North of Sweden) have attested that their industry needs more game and UX designers that are player-centric.

All interviewed companies are open to accepting LIA students (internship) and are hiring directly from Futuregames.

The shortage is not just limited to the game and IT industries. Companies such as Boliden, and infrastructure companies such as Skellefteå Kraft, consultancy firms, app developers and agencies demanding more competence within creative product management, interaction design, software testers and programmers / developers.

Arctic Game Lab is one of northern Europe’s fastest growing game cluster, located in campus Skellefteå, which connects companies to students, and creates environments where the community can learn from each other

 

LIA (internship) as part of the education

One of the most important aspects of your education is your internship (LIA).  The internship serves to deepen and broaden your learning and help you gain the work experience you need. This is an opportunity to build your network within the industry during your studies.

We maintain a good relationship with the network of companies within the games and e-commerce industries for projects, industry events, guest lecturers, and recruitment.

Some of our cooperative partners include Turborilla, Goodbye Kansas Studios, Gold Town Games, Mindforce Game Lab, North Kingdom, Zordix, Aurora Punks, Coldwood, Epic, Tarvalley, Paradox, Wanderword, EA DICE, Landell Games, Triolith Games AB, and the list goes on.

Don’t just listen to us, read or download the Game Developer Index 2022 here to get more insights to the games industry in Sweden.

 

Overview of Learning Outcomes after completion

  • Evaluate customer-specific information / behavior and prioritize design accordingly.
  • Understand behaviors based on statistics and how they are translated into design.
  • Ensure design and user-friendliness in product and service development.
  • Ability to implement gameification and game thinking in products and services from an early design stage.
  • Understand conceptualization, iterative design and concretization of design and design processes.
  • Quickly validate designs via functional prototypes.
  • Understand and recognize which trends will have a major impact on the market and how design must relate to it.
  • Understand the different parts of a design process and how hypotheses and designs can be verified through different types of user tests.
  • Create customer journeys and concepts based on specified needs of users.

Linkedin  

Educational plan

Accessibility development for interactive media
15YHP / 3w
Agile Project Methodology
10YHP / 2w
Degree Project
25YHP / 5w
Experience design
20YHP / 4w
Game Design and Visual Game Programming
20YHP / 4w
Level Design
20YHP / 4w
Internship
100YHP / 20w
Marketing Analysis, Industry Knowledge and portfolio
10YHP / 2w
Programming for Experience Design
40YHP / 8w
Project 1
15YHP / 3w
Project 2
20YHP / 4w
Project 3
20YHP / 4w
Rapid prototyping
20YHP / 4w
Game design
20YHP / 4w
Game Psychology and gamification
15YHP / 3w
User research
20YHP / 4w
UX and game thinking
10YHP / 2w

Term times

We will give you more information about the term times when you are admitted to the education.

Most terms have different lengths and it is important that you report the right time period and the right amount of HVE-credits (Yh-points) to CSN. Each study week corresponds to five (5) HVE-credits, ie one (1) HVE-credit per day. This is provided that you continuously pass your courses with approved results.

How to apply

Quick Facts

To apply as an international student, please proceed to our international student page to read through the application process.

 

Information required to complete your application

 

  • High school diploma or equivalent.

 

  • Documentation for special prerequisites.

 

  • CV and personal letter.

 

  • Possible certificates and other grading documents.

 

 

Please note that your CV, personal letter, and work sample(s) are all required to be written in English.

 

 

 

Selection Process

 

If we receive more applications than we have seats, we will assess applications by the score in a special test.

The applicants with the highest score will be offered a seat to the program, and other eligible applicants will be in our wait list.

 

 

Admission Process

 

  • You will receive an offer letter via our admission system in the end of June 2023.
  • In the acceptance letter it will be stated how many days you have to accept/decline the offer.
  • If the school does not receive your confirmation until the set deadline, we will automatically offer your seat to the next applicant on our wait list.

 

CSN

For Swedish nationals: This course is eligible for CSN. Please apply on their website at www.csn.se.

As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.

 

The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.

Career

FUTURE CAREERS

Experience Designer – Interaktionsdesigner – UX Designer – User Researcher – Gamification Designer – Planner

Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.

Board of Education Members

Julian Cullinan, MindForce GameLab

Joel Fällbom, Changemaker Educations

Karin Gagner, Futuregames/Changemaker Educations AB

Sebastian Ojala,  Pixadome

Ulf Olofsson,  YH/VUX Skellefteå Kommun

Simon Lindström, Futuregames/Changemaker Educations AB

Per Hultgren, Gold Town Games

Ida Lindh, Luleå Universitet

Mattias Wiking, Turborilla

Joel Nordin, Coldwood Interactive

Mattias Viking,  Turborilla AB

Daniel Wilén, Arctic Game Lab

Linus Johansson, North Kingdom

Julian Willems-Pisco, Futuregames/Changemaker Educations AB

Course manager

Course manager

Joel Fällbom

Head of Educations
Game & UX Design, Game Artist & Game Programming Mobile Platforms

joel.fallbom@futuregames.nu

You will now be transferred to our application Forms. This is where you note your personal details. We will then contact you. Thank you for applying!

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