Skellefteå

Game & UX Designer

About the education

Combine your fascination for UX Design with your passion for games

Do you want to play a pivotal role in shaping the future? Welcome to an exciting career as a UX designer specialized in games!

The demand is high for UX design

With the latest in VR/AR and AI technology, we’re at the forefront of creating unique experiences. Businesses are continually improving customer interactions, making digital and conversational UX more essential than ever. As a Game and UX Designer student at Futuregames, you’ll develop expertise in game development, user experience (UX), VR/AR, gamification, business development, and leadership.

Our program is centered on user experience, game design, sustainability in business, and digital innovation.

  • 2 years (4 terms/semesters)
  • 20 weeks of internship (LIA)
  • Degree: Higher Vocational Education Diploma

Be “the voice” of the player

Do you play a game and often think of how you can tweak its UI to a more player-centric UI? UX design is where the science of the player meets the art of game design. Seemingly small choices made by every one of the game/product development team impacts how the game experience manifests in players. Learn to be the voice of the player as a user experience designer, and create the game you will want to play.

Game & UX Designer course learning outcomes

  • The ability to evaluate customer-specific information / behavior and prioritize design accordingly
  • Understanding of behaviors based on statistics and how they are translated into design
  • Ensuring design and user-friendliness in product and service development
  • Implementing gameification and game thinking in products and services from an early design stage
  • Understanding of conceptualization, iterative design and concretization of design and design processes
  • The ability to quickly validate designs via functional prototypes
  • Understanding and recognizing which trends will have a major impact on the market and how design must relate to it
  • Understanding the different parts of a design process and how hypotheses and designs can be verified through different types of user tests
  • The ability to create customer journeys and concepts based on specified needs of users

 

Learning by Doing, Learning by Reflection

Learn from industry professionals
Develop core competencies in game and UX design by learning from industry professionals and teachers from leading companies in the industry.

Creative environment
Get access to our creative environment including equipment and relevant software where you grow and build your skills together with talented classmates and senior game developers at Futuregames.

Game projects
You will actively participate in intensive game projects together with coursemates from our other programs that runs concurrently, where you will be simulating professional projects to reflect the reality of working in the gaming industry, and prepare for a progressive career in creativity.

We want to forge pragmatic individuals with balanced and broad-perspective mindset, strong ability to work together, leadership skills, and proactive attitude.

LIA (internship) as part of the education

One of the most important aspects of your education is your internship (LIA).  The internship serves to deepen and broaden your learning and help you gain the work experience you need. This is an opportunity to build your network within the industry during your studies.

We maintain a good relationship with the network of companies within the games and e-commerce industries for projects, industry events, guest lecturers, and recruitment.

The game industry needs you!

We work in close cooperation within the game and IT industries. Over 50 companies (game and IT companies in Norr- and Västerbotten in the North of Sweden) have attested that their industry needs more game and UX designers that are player-centric.

We have close working relationships and are in direct cooperation with the games industry. Some of these companies and studios includes King, Avalanche Studios, Ubisoft, EA DICE, Fatshark, Paradox Interactive, Starbreeze Studios, Glorious Games Group, Uprise, NEAT Corporation, Epic Games, Really Interactive, and the list goes on. All interviewed companies are open to accepting LIA students (internship) and are hiring directly from Futuregames.

The shortage is not just limited to the game and IT industries. Companies such as Boliden, and infrastructure companies such as Skellefteå Kraft, consultancy firms, app developers and agencies demanding more competence within creative product management, interaction design, software testers and programmers / developers.

Arctic Game Lab is one of northern Europe’s fastest growing game cluster, located in campus Skellefteå, which connects companies to students, and creates environments where the community can learn from each other!

 

 

Apply as an international student?

Start your games career in Sweden with Futuregames.
Read more on how to apply here ▶

Educational plan

Accessibility development for interactive media
15YHP / 3w
Agile Project Methodology
10YHP / 2w
Degree Project
25YHP / 5w
Experience design
20YHP / 4w
Game Design and Visual Game Programming
20YHP / 4w
Level Design
20YHP / 4w
Internship
100YHP / 20w
Marketing Analysis, Industry Knowledge and portfolio
10YHP / 2w
Programming for Experience Design
40YHP / 8w
Project 1
15YHP / 3w
Project 2
20YHP / 4w
Project 3
20YHP / 4w
Rapid prototyping
20YHP / 4w
Game design
20YHP / 4w
Game Psychology and gamification
15YHP / 3w
User research
20YHP / 4w
UX and game thinking
10YHP / 2w

Eligibility

REQUIREMENTS TO APPLY

  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent
  • English 6 from upper secondary school/high school or proof of equivalent knowledge
  • Swedish 2 from upper secondary school/high school or proof of equivalent knowledge

Term times

We will give you more information about the term times when you are admitted to the education.

Most terms have different lengths and it is important that you report the right time period and the right amount of HVE-credits (Yh-points) to CSN. Each study week corresponds to five (5) HVE-credits, ie one (1) HVE-credit per day. This is provided that you continuously pass your courses with approved results.

How to apply

HOW TO APPLY TO GAME & UX DESIGNER AT FUTUREGAMES

 

To apply as an international student, please proceed to our international student page to read through the application process.

 

Information required to complete your application

 

  • -High school diploma or equivalent.
  • -Documentation for special prerequisites.
  • -CV and personal letter.
  • -Possible certificates and other grading documents.

 

Please note
Your CV, personal letter, and work sample(s) are all required to be written in English.

 

 

 

 

 

Selection Process

 

If we receive more applications than we have seats, we will assess applicants by the score in their work samples and in written tests.

 

The applicants with the highest score, regardless of location, will be offered a seat to the program, and other eligible applicants will be in our wait list.

 

 

Admission Process

 

-You will receive an offer letter via our admission system in the end of June.

 

-In the acceptance letter it will be stated how many days you have to accept/decline the offer.

 

-If the school does not receive your confirmation until the set deadline, we will automatically offer your seat to the next applicant on our wait list.

 

 

Read more about the application process here

CSN

For Swedish nationals: This course is eligible for CSN. Please apply on their website at www.csn.se.

As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.

 

The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.

Career

Careers & Employability

 

  • Experience Designer
  • Interaktionsdesigner
  • UX Designer
  • User Researcher
  • Gamification Designer
  • Planner

Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.

Board of Education Members

Julian Cullinan, MindForce GameLab

Joel Fällbom, Changemaker Educations

Karin Gagner, Futuregames/Changemaker Educations AB

Sebastian Ojala,  Pixadome

Ulf Olofsson,  YH/VUX Skellefteå Kommun

Simon Lindström, Futuregames/Changemaker Educations AB

Per Hultgren, Gold Town Games

Ida Lindh, Luleå Universitet

Mattias Wiking, Turborilla

Joel Nordin, Coldwood Interactive

Mattias Viking,  Turborilla AB

Daniel Wilén, Arctic Game Lab

Linus Johansson, North Kingdom

Julian Willems-Pisco, Futuregames/Changemaker Educations AB

Course manager

Course manager

Julia Iljina

Head of Education
Game & UX Designer

julia.iljina@cmeducations.se

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