“The possibilities are endless; the world deserves better UX!”
Viktor Andersson is a former student of the Experience Designer program and today holds a hybrid role in the gaming industry. (In Swedish)
The demand for the role of Experience Designer is rapidly increasing across all sectors. User experiences, sustainable business models, and digital innovation are at the heart of development.
In UX and Experience Design, there is a strong focus on user-centered design. This is because understanding the user is fundamental to creating truly great, simple, and enjoyable experiences for people.
During the program, you will learn how to design concepts and solutions based on user data. The program also has a unique focus on gamification and game psychology, where you will learn how to apply game thinking to other products and services.
Want to play a crucial role in creating both digital and physical products that are user-friendly and engaging
Want to put the user at the center and ensure the best possible experience
Want to develop your collaboration skills with other team members to ensure the final product meets both user and company goals
Want to understand the business value of the product
• You will gain knowledge of user-centered design and how design processes work
• You will learn how to prioritize and design based on user data
• You will be provided with tools to manage projects from start to finish using agile project methods and effective feedback systems
• You will gain an understanding of business value and what drives design development forward
• You will learn about gamification and game psychology and how it can be applied to other services
• You will acquire knowledge of the difference between UI and UX
• You will learn to use programs such as Figma, Miro, and Adobe Creative Cloud
Today, it is common to talk about UX design when it comes to digital products and services such as websites and apps, but the fact is that we humans encounter many experiences daily that are facilitated by good design. Examples include how the button panel in an elevator is designed or how easily the trunk of a car opens.
The common denominator for good UX is that the better the design, the less we notice it as users. It’s often only when it doesn’t work that we stop and get frustrated by how poorly something is designed. This brings us to the business benefit of good UX. No company wants to offer its customers products and services that don’t meet expectations. Competition is fierce among companies in most markets, and satisfied customers win. Even public authorities must ensure that all citizens can navigate essential information and services. The importance of putting the user at the center drives the demand for skills in UX and Experience Design.
The profession is rapidly advancing and is not only needed within IT but also in other industries and public sectors. Examples of job titles and roles available to you after graduation include:
As part of your education, you will undertake LIA (Lärande i arbete, praktik, internship) with leading industry companies. During the LIA, you deepen your learning and gain the work experience needed to develop today’s and tomorrow’s customer experiences and business value. You build your network and create relationships with future employers even during your studies. We collaborate with a range of companies and e-commerce platforms regarding LIA, industry events, lectures, recruitment, and management group work. You set the bar for how far you want to go during your two years with us!
You are welcome to apply if you have a high school diploma with:
or equivalent qualifications.
Equivalent knowledge can be acquired in many different ways; you may have pursued further studies or gained comparable knowledge through work experience. In that case, you may be able to apply based on real competence. It is important that you can provide evidence of how you acquired the equivalent knowledge.
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Want to know more about eligibility?
You can read more about eligibility here.
If you don’t have grades in Swedish or English, you may be offered to take an eligibility test. Read more about the eligibility test here.
You are welcome to visit our page about the admissions process,
where you will find all the information you need about applying:
For Swedish nationals: This course is eligible for CSN. Please apply on their website at www.csn.se.
As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.
The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.
Educational Board
Your program has an educational board that ensures quality and makes decisions on admissions and examinations. The educational board meets twice per semester. One or more students are included in the board, representing all students in the program.
The educational board consists of representatives from the business sector, school leadership, the public education system, universities/colleges, industry organizations, and the students. One of the board’s tasks is to ensure that the program covers the skills and knowledge areas that meet the needs of the job market.
The educational board for the Experience Designer education includes:
• Marjan Dolatkhahan, UX-designer at Arbetsförmedlingen, chairman since 2023
• Simon Bergqvist, Managing Director Agera Games AB
• Linda Ryan Bengtsson, Assistant Professor in Media Communication Studies Karlstad Universitet
• Patrick Standfast, co-founder and Managing Director at The Great Journey
• Charlotta Stensson, VD Bulldozer AB
• Jan Bidner, Digital Strategist at Dizparc
• Ina Bäckström, Head of Design at Insert Coin
• Ersan Churuklu, Senior Product Designer at Cygni AB
• Rebecca Lindmark, UX designer at RISE (Research Institute of Sweden)
• Elinor Qvant, Head of UX and Design at Voyado
• Lotta Saxe, Chief Operating Officer (COO/Byråchef) Knack Rekrytering AB
• Linda Stenmark, Design Lead at Mum Consulting Group
• Sol Vikström, Digital Design Strateg at Swedish Industrial Design Foundation (SVID)
• Robin Klint, Community Manager at The Great Journey
• Robin Bräck, IT-teacher at Karlstad Fria Läroverk
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