Game Artist

About the education

Game Artist - a cornerstone in Futuregames and the Swedish game industry

Character or environment art, UI or animation - get the experience you need to work as a game artist in the games industry!

Whether it’s character art, environment art, special effects, UI, or animation that you are most passionate about that ignites your creativity and dedication, this program will get you into the industry with credibility, through hands-on development experience in game art.

  • Located in Warsaw.
  • 2,5 years (5 terms/semesters).
  • 30 weeks of internship.


„Learning by Doing, Learning by Reflection”

Learn to design games and develop core competencies in game development by learning from industry professionals and teachers from leading companies in the industry.

Get access to our creative environment including equipment and relevant software where you grow and build your skills as a game designer together with talented classmates and senior game developers at Futuregames.

You will actively participate in intensive game projects together with coursemates from our other programs that runs concurrently, such as: Game Programmer, Game Design, Animator & VFX Artist and QA/Game Testers, where you will be simulating professional projects to reflect the reality of working in the gaming industry, and prepare for an exciting and progressive career.

Specializations in Game Artist

In the fourth semester of the education you will pick between one of two possible areas of specialization, allowing you to prepare even better for your internships.

  • Environment artist – by choosing this specialized role you will get a thorough understanding of the creation of animation friendly props, how to create interactive environments and get a deeper knowledge of texturing, scale, perspective and lighting. You will get the necessary skills to create complex backgrounds, layouts, props and environments using industry standard tools.


  • Character artist – in this specialization you will gain a deeper understanding of anatomy, proportions and form, character rigging and animation and advanced knowledge of and technical proficiency in industry standard software. You will be able to produce and optimize high quality characters in 3D. You will also get an understanding of the complexity of characters and the uses of a character’s personality.

The gaming industry needs you!

Sweden has world leading developers within AAA, console, PC. mobile, VR/AR, digital distribution and specialized subcontractors. The biggest challenges of the sector are indirect such as access to skills and talents. We will implement our experiences from Swedish market in Poland. We are currently developing working relationships with over 40 Polish gamedev companies. This will result in recreating the Swedish model and succes in Poland. For YOUR benefit.

We have close working relationships and are in direct cooperation with the games industry. Some of these companies and studios includes King, Avalanche Studios, Ubisoft, CD Project Red, EA DICE, Fatshark, Paradox Interactive, Starbreeze Studios, Glorious Games Group, Uprise, NEAT Corporation, Epic Games, Really Interactive, and the list goes on. Many companies support this higher vocational education, and around 20-30 game studios are actively involved in Futuregames every year.

Overview of Learning Outcomes after completion

  • Understanding and utilizing an efficient workflow for game art creation
  • Creating high and low resolution 3D models
  • Skills to create high quality textures
  • Create hard surface objects such as vehicles and weapons, etc
  • Create characters and other organic models
  • Adapting to a wide range of visual styles
  • The ability to set up and animate characters and objects
  • Understanding color theory, form, design and composition

Educational plan

Intro to Game Art
Game project 1
Game Art fundamentals
Concept Art
Environment 2D Art
Game Project 2
FX for games
Tech art
Character art
Lighting and rendering
Game project 3
Market analysis, CV, and portfolio
Sculpting in 3D
Advanced game art
3D graphics thesis
Internship in 3D Graphics



  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent.
  • CV and a personal letter (letting us know why you have chosen the specific program).
  • English on minimum intermediate level.
  • Work Sample (read „How To Apply” section below for instructions).

How to apply

Futuregames will assess your work sample in the 3 following areas:


  • Visualization ability – assesses the artistical ability to express oneself through illustrations and texts.
  • Technical ability – assesses proficiency of utilization of the machine as tool.
  • Industry relevance – assesses the relevance of the presented content towards the games industry and game development.


Send your Portfolio, CV and short letter of intent (all in English) to: join@futuregames.se


Careers & Employability


  • Animator
  • Character Artist
  • Concept Artist
  • Environment Artist
  • Technical Artist

Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.

Course manager

Course manager

Piotr Matecki

Head of School & Business Developer Warsaw


How to Apply

Click on the button below to send in your application via email.
A new window with your email client will open.

Please ensure you include your Portfolio, CV and short letter of intent (all in English)