About the education

Game Artist - a cornerstone in Futuregames and the Swedish game industry

Character or environment art, UI or animation - get the experience you need to work as a game artist in the games industry! Study in Boden, Skellefteå or Karlstad.

Whether it’s character art, environment art, special effects, UI, or animation that you are most passionate about that ignites your creativity and dedication, this program will get you into the industry with credibility, through hands-on development experience in game art.

  • Located in Warsaw.
  • 2 years (4 terms/semesters).
  • 30 weeks of internship.

Shape experiences as a concept artist

Learn to create concepts and visualize sceneries as a concept artist. Find the tools you need, and get the knowledge and experience to create game concept art professionally within the games industry. Whether you want to work with character art, environment art or storyboards, at Futuregames you will learn the essential skills to become a concept artist for the industry.

„Learning by Doing, Learning by Reflection”

Develop core competencies in game development by learning from industry professionals and teachers from leading companies in the industry.

Get access to our creative environment including equipment and relevant software where you grow and build your skills together with talented classmates and senior game developers at Futuregames.

You will actively participate in intensive game projects together with coursemates from our other programs that runs concurrently, such as: Indie Game Developer, Game Programmer, Game Designer, and QA/Game Testers, where you will be simulating professional projects to reflect the reality of working in the gaming industry, and prepare for an exciting and progressive career in the games industry.

 

„Creativity is the new steel!”

Sweden has world leading developers within AAA, console, PC. mobile, VR/AR, digital distribution and specialized subcontractors. The biggest challenges of the sector are indirect such as access to skills and talents. We will implement our experiences from Swedish market in Poland. We are currently developing working relationship with over 40 Polish gamedev companies. This will result in recreating the Swedish model and succes in Poland. For YOUR benefit.

We have close working relationships and are in direct cooperation with the games industry. Some of these companies and studios includes King, Avalanche Studios, Ubisoft, EA DICE, Fatshark, Paradox Interactive, Starbreeze Studios, Glorious Games Group, Uprise, NEAT Corporation, Epic Games, Really Interactive, and the list goes on. Many companies support this higher vocational education, and around 20-30 game studios are actively involved in Futuregames every year.

Don’t just listen to us, read or download the Game Developer Index 2022 here to get more insights to the games industry in Sweden.

 

We are supported by solid business networks that works with a sustainable model, such as Boden Game Camp, Arctic Game Lab and Karlstad Innovation Park.

Boden Game Camp is an eco-system for every individual and company to learn, grow, and thrive in Boden. They could be the start or the accelator for your career in the game industry. In Stockholm we managed to build solid relationship with biggest gamedev players on the Swedish market. In Warsaw we are in process of securing support and partnership from the biggest AAA studios. All for your benefit, as they will provide place for internship, tutors and workplace once you finish our course.

Arctic Game Lab is one of northern Europe’s fastest growing game cluster, located in campus Skellefteå, which connects companies to students, and creates environments where the community can learn from each other.

Together with Karlstad Innovation Park and The Great Journey, we welcome you to join our community in Karlstad where your concept and ideas will be supported and come to fruition!

Areas of Specializations

  • 3D Generalization
  • Environment Art
  • Texture Art
  • Animation
  • Technical Art
  • Character/Props Art

 

Overview of Learning Outcomes after completion

  • Understand and utilize an efficient workflow for game art creation.
  • Create high and low resolution 3D models.
  • Create high quality textures.
  • Create hard surface objects such as vehicles and weapons, etc.
  • Create characters and other organic models.
  • Adapt to a wide range of visual styles.
  • Set up and animate characters and objects.
  • Understand color theory, form, design, and composition.
  • Understand the business aspect of the games industry.

Educational plan

Intro to Game Art
7w
Game project 1
2w
Game Art fundamentals
2w
Concept Art
2w
Texturing
3w
Environment 2D Art
4w
Game Project 2
4w
FX for games
2w
Tech art
3w
Animation
3w
Character art
4w
Lighting and rendering
2w
Game project 3
7w
Market analysis, CV, and portfolio
3w
Sculpting in 3D
3w
Advanced game art
3w
3D graphics thesis
10w
Internship in 3D Graphics
30w
TOTAL
94w

Eligibility

REQUIREMENTS TO APPLY

  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent.
  • CV and a personal letter (letting us know why you have chosen the specific program).
  • English on minimum intermediate level.
  • Work Sample (read „How To Apply” section below for instructions).

How to apply

Futuregames will assess your work sample in the 3 following areas:

 

  • Visualization ability – assesses the artistical ability to express oneself through illustrations and texts.
  • Technical ability – assesses proficiency of utilization of the machine as tool.
  • Industry relevance – assesses the relevance of the presented content towards the games industry and game development.

 

Send your Portfolio, CV and short letter of intent (all in English) to: rekrutacja@futuregames.se

Career

Careers & Employability

 

  • Animator
  • Character Artist
  • Concept Artist
  • Environment Artist
  • Technical Artist

Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.

Course manager

Course manager

Piotr Matecki

Business Developer Norway & Poland

piotr.matecki@futuregames.se

Click on the button below to leave an application of interest. We will contact you as soon as we can.

Choose location

Karlstad
Skellefteå
Boden
Warsaw