ONLINE COURSE
Introduction to 3D Art for game development
This course is open for applications.
Study Introduction to 3D Art for game development
Game art is more than visuals; it is a technical, systemic, and iterative discipline that brings digital worlds to life.
This course explores how art serves as the foundational bridge between a 2D concept and a fully realized 3D asset. You will master the transition from 2D fundamentals to professional 3D workflows, developing a technical vocabulary that supports gameplay, optimizes performance, and scales across modern game engines.
Key Info
Location(s): Online
Course start: Sep 2026
Duration: 1 Years
Language: English
Head of course: TBD
Applications & Tuition
- Application period: Open
- Tuition: EUR 2800 / semester (EUR 5600 in total)
About the Program
Courses
- Spatial Thinking & Primitive Forms 6w
- Value Structures & Lighting 6w
- Hard Surface & Prop Design 6w
- Organic Sculpting 6w
- UV Mapping & Texturing 6w
- Environment Integration & Lighting 6w
- Asset Optimization & Implementation 6w
- The Studio Brief (Final Project) 6w
Please note that the courses may be subject to change based on recommendations from our Advisory Board to better align with industry needs.
COURSE content
Phase 1 – Visual mechanics, forms & 2D foundation
Phase 2 – 3D Modelling & Construction
Phase 3 – Surfaces & Technical Art
Phase 4 – The 3D Production Portfolio
Curious about this COURSE?
More information is coming soon!
If you have any questions in the meantime, don’t hesitate to reach out: join@futuregames.se