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Preparatory Course

About the education

Get started with our preparatory course – set up your game portfolio

No dream is too big, or too small for that matter. You can look at this course as a creative guide or a bridge that can boost your chances of getting accepted into the best games schools in the world!
Our preparatory courses are suitable for applicants to Futuregames higher vocational game development educations in Game Art, Game Design, Game Programming and more.

 

We offer our preparatory course to get started on your gaming resume in the following three areas:

 

Build your game portfolio and start your career in gaming

Don’t wait! Take the first step towards a thriving career in gaming.

Futuregames preparatory courses provide the ideal way to help you begin studying games development at top international games development schools, and jump start your career journey in the games industry. It consists of 3 weeks of intensive online evening studies with individual mentoring and feedback on your game (design) portfolio and help in putting together work samples for application.

Course outcome

The preparatory course for the respective area will provide you with:

  • An overview of the industry and career advice.
  • Instruction in the most useful tools & platforms for games development.
  • One-on-one and group feedback to help you create a game portfolio, gaming resume or work sample needed to apply to Futuregames or other games development schools.

Recommended equipment

A computer with the capability of running Blender/Unreal engine:

CPU: Quad-core Intel or AMD processor, 2.5 GHz or faster
RAM: Minimum 8 GB
Graphics card compatible with DirectX 11 or DirectX 12

 

Tips before starting the course

A great game portfolio, gaming resume, or work sample isn’t built in a day. Before the start of the preparatory course, it’s a good idea to have an idea of what you want to do for your work sample. It can be a new idea, or improving on something you have worked on previously.

Be realistic! Create a plan for yourself and break down the task you need to finish with clear deadlines. Prioritize the different tasks, what are the things you must have and what are the nice-to-haves. That way you can scale down if you realise you are running out of time.

Avoid copying without investigating and reflecting to make your work your own.

Make your work relevant for the education you are interested in applying to. If you are interested in applying for more than one educations, work smart and see if you can create a work sample suitable for all the educations.

Term times

Course duration:
3 weeks

Classes:
Monday – Thursday 17.00-20.00 CET.

Course periods:
Course period: March 4-March 21, 2024

Week One
BLENDER

Learning a new software can be a daunting task and a helping hand can make all the difference. Together we will take a look at Blender and how to use it. We will go through the interface, how to navigate the software and even make a prop that we can put into your favored game engine. We will also go through general 3D principles and best practices together. A great jumping of point for your future in 3D, or a great way to improve upon what knowledge you already have.
Week Two
UNITY

Learn how to start making games in Unity, one of the leading engines in the game industry.
In this course we aim to teach you the tools you need in order to build a project suitable for your Future Games application. You will be taught about professional tools in Unity as well as get an introduction on how to write scripts in C# and get feedback and help from our mentors as you create your project.”

Content of the Unity course:
• What is Unity, and how does it shine as a game engine?
• Installation and set up of Unity and Visual Studio Code + Extensions.
• Navigating the editor.
• Introduction to C# and scripting in Unity.
• Setting up a scene and Level design tools.
• Assets and plugins.
• Creating a base for a project which you can build on for your portfolio.
• Support materials.
• Mentorship and guidance.
Week Three
UNREAL

Dive into the deep end of Unreal Engine 5, with a focus on visual scripting and learning the engine's unique architecture. We will look into gameplay implementation most of all and will very briefly touch on how the different scripting pipelines in the engine are integrated. When to use Blueprint and when to use C++.”

Contents of the Unreal course:
• Introduction to Unreal Engine 5: the legacy of Unreal Tournament.
• Working with Unreal: content, plugins, and source files.
• Using the Built-in Templates.
• Visual scripting with Blueprint.
• Object-object communication using interfaces.
• Brief intro to gameplay programming with C++.

How to apply

Apply by clicking on the red button “Register interest” on the top of this page. You will be transferred to the contact form and we will get back to you on the application process as soon as possible.

 

Course manager

Course manager

Lena Wennersten

Education Coordinator
Immersive Experience Creator & Preparatory courses

lena.wennersten@cmeducations.se

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