Spearheading this enormous effort are Oskar Petterson, Head of Education – Indie Game Developer and Joel Fällbom, Head Teacher – Game & UX Design.
This is not just another run-off-the-mill game jam.
The project themed by Svensk Handel is aimed to address several issues concerning the climate. The first purpose of developing an interactive information service/game, is to illustrate in a simple way to the consumer, that is the public in Sweden, how their choices impact and can affect the climate.
Another aim is to create an alternative way for businesses, not just limited to e-retailers, to provide information that they have legal obligation to, to consumers in connection with a purchase. These thoughts are highly topical in the policy discussions on sustainability, digital commerce, and consumer law.
A third purpose is to highlight sustainable efforts the gaming industry is doing, by harnessing the power of their platforms to act in response to the climate crisis. Gaming & gamification is a fantastic method of communication and something that Sweden is at the forefront of. The gaming industry creates many jobs for young people who have an interest in programming and digitalization. By showcasing how the process is performed to develop a socially important tool, more individuals may be interested in being educated and work in the gaming industry.
Let’s hear Oskar Petterson explain about game jams and our students’ experiences!
“The brief was very interesting, and we were to create an interactive tool or a game that would inform the user/player about how online retail affects climate change. The initiative was awesome and quite unique as a theme for a game jam.
My team decided to make a game from the perspective of a warehouse worker, where the player must read the log of incoming packages and figure out what shipment method to use. We wanted to take the perspective of a worker being overloaded with deliveries, and have the player understand different shipment method’s effects on climate change, all while just trying to do their work. The prototype was greatly inspired by the game Overcooked.
The game would give feedback to the player when doing good or bad shipment decisions with immediate feedback when dropping off the packages, and give them scores based on how well they’re doing. In the end, the player would also get feedback in a grade, and some post-its from their “boss” on what they could have done better.
The game is obviously not finished, and the production was almost entirely made in a day. I made all the menus and UI very quickly, the team made all assets ourselves, and the programmers did all the code themselves from our instruction on what we needed. It was a very fun end to the week, the team really pulled together with good pre-production and great initiative and problem-solving abilities.”
Check out their interpretation on how a game can communicate retail’s impact on climate change here!
We, at Futuregames, believe that there is nothing more urgent than looking ahead and creating positive changes for people, the home, and the communities we live in. Until then, let’s commit to “learning by doing” together!
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