Perhaps one of the most exciting things about taking on the path to the video games industry is the ability to parlay your educational experiences into an internship, a job, or even a profitable business.
Established in 2020, the Wimasima team consists of four students who came together for a school project at Futuregames Skellefteå. Announced on Gamespot’s Play For All Showcase at E3 2021, Wimasima’s game titled Block’Em! is a retro-inspired game that will play on nostalgia while offering a novel gameplay experience. Block’EM! is the team’s first game project and apparently, the project was good enough to earn it top honors at the school competition. The team felt that it would be a shame if they didn’t share it with the rest of the world. Luckily, one of the jurors in the competition happened to be a studio chief for Aurora Punks.
“He took all of the games to the network to be played on for scouting purposes,” Winston Spångberg, co-founder of Wimasima said. “We were the ones fortunate enough to be picked. The whole team is grateful to get the opportunity to establish itself just three or so months after school started.”
“2D Fall Guys” was one of the first reactions on the official E3 chat! That is exactly one of the reactions we wanted to see as Block’Em! is about immediate fun for all ages – both at home and at a party!” Spångberg exclaimed excitedly.
Futuregames students build upon strong foundation of skills and knowledge, the school’s symbiotic network within the industry, and many notable alumni who have made their mark in the video game industry, so they are well positioned to see convergent opportunities. In the case of Wimasima, four individuals across various disciplines and background: Winston Spångberg (Project Management), Mattias Sandström (Project Management), Simon Bäckström (Game Programming), Matilda Häggström (UX /Game Design), joined forces in their very first game project, started their own company with an eye to bringing it to market – something that is possible at Futuregames.
“My recommendations to students interested in studying game development would be to work hard, have an open mind, be patient, and become a team player.” – Mattias Sandström, co-founder of Wimasima.
“Everything I learned at Futuregames and my experience there helped me in my role with the game’s development. The program provided us with the resources to learn and adjust to industry practices.
Futuregames has been ranked #2 Best Game Design School in the world because of the preparation it provides, the industry-driven curriculum, and the experience of its lecturers. The lecturers are experienced industry veterans who have worked on hundreds of prestigious titles that we know and love. They share the same passion as we do and understand what we are going through as we begin our journey into the world of game development. The training prepares you well for the real world. From the specialized classes to the team game projects, it emulates everything that industry professionals experience in their careers. These experiences were able to simulate the same industry processes that include dealing with the drama, conflicts, technical hurdles, and limited resources in a safe environment where it was ok to fail and improve from obstacles encountered,” said Mattias Sandström.
Wimasima is excited to partner with Aurora Punks for the chance to work closely with like-minded developers, as well as gain access to the collective’s varying resources, and hopes to add value to the group.
Looking forward, it will be interesting to track the output of Wimasima and its magical adventures to come!
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