Moa – From Futuregames to Noodleloop

An interest in game audio led Moa to explore programming. At Futuregames in Stockholm, she met the classmates who would become her fellow studio co-founders. Today, she works as a programmer and sound designer at Noodleloop, developing their first title, Tiny Tree Talk. We caught up with Moa to hear about her journey from student game projects to running a studio, and the experiences that helped her get there.

Moa Jansson: From student to studio co-founder. Meet the woman behind Noodleloop

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Futuregames Q&A

Moa studied Game Programmer Specialization in Stockholm and graduated in December 2025.

“Find your thing, and commit to it….It will be an enjoyable experience as well as a rewarding one, as long as you have the right mindset! .”
Moa Jansson

What are you doing today?

I’m a co-founder at Noodleloop AB, a studio that was created during our LIA at Futuregames with support from The Great Journey. Apart from my co-founder duties, I am working on our first title, Tiny Tree Talk, as a programmer and sound designer, and I am loving it!

We’re excited to see how the game is shaping up and even more excited to show it to the world when it is ready! And who are we? We are three individuals from the Game Designer Specialization program in Stockholm, and then me from the Game Programmer Specialization program. We met during game projects at school, and together, with great support and hard work, we’ve been able to go from a game project to professional game development in a very short amount of time!

Why did you choose Futuregames, and what did you hope to get out of the program?

I received recommendations from friends after discussing what I should do next in my life. I had just studied Audio Production and stumbled onto game audio when I found that programming was very interesting and appealing to me. So I started talking to friends who I knew were into games, and they spoke very fondly of Futuregames.

I hoped to meet new people who had the same interests as me and, of course, have the opportunity to learn and grow within the discipline.

What stands out most when you look back at your time at Futuregames?

For me, it would be whenever there was an event. Jury Days at the end of game projects and the Ting were really fun and rewarding. It was also really fun and inspiring to bring students and industry professionals together for the day.

During game projects, we all looked forward to Jury Day, where we could show what we had worked on and get feedback on it. And as a bonus, we got to get to know some of the professionals too! So yeah, getting to share that experience, where all our hard work could be acknowledged, was great!

I also want to mention that we had a really great Gameplay Programmer Specialization course! It was 10/10 thanks to the lecturers, so everything I’ve learnt there is still with me in my daily work and is super valuable.

Tell us a little about your journey from Futuregames to where you are today.

I didn’t expect too much because there had been so much talk about how the industry was struggling, so I barely even expected to get an internship during the program.

But I think that because we had opportunities to work together as if we were already running a company during our education, the idea of actually running a company didn’t seem so distant to us. And finding out that The Great Journey could offer support in starting a company just made it even more achievable.

It has been a lot of work to get to where we are today: getting closer to release, having secured funding and attended events, as well as always, aaaaalways developing the game.

How has your time at Futuregames helped you in what you do today?

It allowed me to meet my fellow co-founders, and I gained knowledge and skills that grew my confidence as a developer. I feel like we got to know Unreal and Unity really well during our time at Futuregames, so practically, that has been helpful.

What are you most proud of in your journey so far?

Honestly, passing assignments was something I was especially proud of during my time at Futuregames. I spread myself quite thin at the time, so the fact that I submitted assignments that were at a level that allowed me to pass the course was unbelievable. It was a nice feeling to see my work pay off like that.

But of course, I’m very proud of my team and our accomplishments so far! Every day, I see the game becoming more and more beautiful!

What advice would you give to someone considering Futuregames or hoping to work in the games industry?

Find your thing, and commit to it. If you decide to go to Futuregames, treat it as if it is your job. Your classmates might be your colleagues after your education, so you owe it to yourself to be your most professional self and to be a nice colleague to your classmates, here and now.

It will be an enjoyable experience as well as a rewarding one, as long as you have the right mindset!

What’s next for you?

We are preparing for a trip to Tokyo Game Show, where we will be showing parts of our game Tiny Tree Talk! We will also hunt down some real bonsai trees and take pictures with them, since they are kind of our “thing”.

After that, we are continuing development before it is time to launch the game on Steam! Of course, we already have a Steam page where we sometimes run open playtests, so I recommend wishlisting the game there if you’re into cosy and creative games.

Discover and wishlist Tiny Tree Talk on Steam


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