Malmö

Game Artist (Specialization)

About the education

Game Artist - a cornerstone in Futuregames and the Swedish game industry

Character or environment art, UI or animation - get the experience you need to work with 3D graphics in the games industry! This is a specialization of the educational program launching in Malmö in the autumn of 2023.

Whether it’s character art, environment art, special effects, UI, or animation that you are most passionate about that ignites your creativity and dedication, this program will get you into the industry with credibility, through hands-on development experience in game art.

  • Located in Malmö.
  • 2,5 years (5 terms/semesters).
  • 30 weeks of internship (LIA).
  • Specialization semester

 

Meeting industry needs – Our new games development specializations!

At Futuregames we always try to adjust our courses to the needs of the games industry. As we think everybody understands games development is becoming increasingly specialised. For this reason, we are now launching an updated format for our Game Artist, Game Designer and Game Programmer educations adding the additional six months of specialization. This year, Game Artist Specialization is being offered in Malmö. We are currently working on finding solutions for those who had intended to apply for this education in Stockholm.

In the new version of these educations, students will pick between one of two possible areas of specialization in the fourth semester of their education allowing them to prepare even better for their internships. New courses have been designed to support these specialized roles and each class will divide into two groups to accommodate this. There is still plenty of scope in the education for you to develop your own individual talent and professional skills but by dividing the class we will be able to even better support you in your future career.

 

Specializations in Game Artist

  • Environment artist – by choosing this specialized role you will get a thorough understanding of the creation of animation friendly props, how to create interactive environments and get a deeper knowledge of texturing, scale, perspective and lighting. You will get the necessary skills to create complex backgrounds, layouts, props and environments using industry standard tools.

 

  • Character artist – in this specialisation you will gain a deeper understanding of anatomy, proportions and form, character rigging and animation and advanced knowledge of and technical proficiency in industry standard software. You will be able to produce and optimize high quality characters in 3D. You will also get an understanding of the complexity of characters and the uses of a character’s personality.

 

“Learning by Doing, Learning by Reflection”

Develop core competencies in game development by learning from industry professionals and teachers from leading companies in the industry.

Get access to our creative environment including equipment and relevant software where you grow and build your skills together with talented classmates and senior game developers at Futuregames.

You will actively participate in intensive game projects together with coursemates from our other programs that runs concurrently, such as: Indie Game Developer, Game Programmer, Game Designer, and QA/Game Testers, where you will be simulating professional projects to reflect the reality of working in the gaming industry, and prepare for an exciting and progressive career in the games industry.

 

“Creativity is the new steel!”

Sweden has world leading developers within AAA, console, PC. mobile, VR/AR, digital distribution and specialized subcontractors. The biggest challenges of the sector are indirect such as access to skills and talents.

We have close working relationships and are in direct cooperation with the games industry. Some of these companies and studios includes King, Avalanche Studios, Ubisoft, EA DICE, Fatshark, Paradox Interactive, Starbreeze Studios, Glorious Games Group, Uprise, NEAT Corporation, Epic Games, Really Interactive, and the list goes on. Many companies support this higher vocational education, and around 20-30 game studios are actively involved in Futuregames every year.

Don’t just listen to us, read or download the Game Developer Index 2022 here to get more insights to the games industry in Sweden.

 

Overview of Learning Outcomes after completion

  • Understand and utilize an efficient workflow for game art creation.
  • Create high and low resolution 3D models.
  • Create high quality textures.
  • Create hard surface objects such as vehicles and weapons, etc.
  • Create characters and other organic models.
  • Adapt to a wide range of visual styles.
  • Set up and animate characters and objects.
  • Understand color theory, form, design, and composition.
  • Understand the business aspect of the games industry.

Educational plan

Advanced Game Art
10YHP / 2w
Animation
10YHP / 2w
Character Art
20YHP / 4w
Concept Art
10YHP / 2w
Enviroment Art
25YHP / 5w
FX for Games
15YHP / 3w
Game Engines
15YHP / 3w
Game Project 1
15YHP / 3w
Game Project 2
20YHP / 4w
Game Project 3
35YHP / 7w
Game Project 4
20YHP / 4w
Graduation project
50YHP / 10w
Internship (LiA)
150YHP / 30w
Intro to Game Art
25YHP / 5w
Professional development
15YHP / 3w
Rigging
10YHP / 2w
Sculpting
10YHP / 2w
Texturing
15YHP / 3w
Specialization - Character Art
80YHP / 16w
Specialization - Environment Art
80YHP / 16w
TOTAL:
550YHP / 110w

Eligibility

REQUIREMENTS TO APPLY

  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent.
  • CV and a personal letter (letting us know why you have chosen the specific program).
  • English 6 from upper secondary school/high school or proof of equivalent knowledge.
  • Work Sample (read “How To Apply” section below for instructions).

Term times

Most terms have different lengths and it is important that you report the right time period and the right amount of HVE-credits (Yh-points) to CSN. Each study week corresponds to five (5) HVE-credits, ie one (1) HVE-credit per day. This is provided that you continuously pass your courses with approved results.

Autumn 2023
TBA
Spring 2024
TBA
Autumn 2024
TBA
Spring 2025
TBA
Autumn 2025
TBA

How to apply

To apply as an international student, please proceed to our international student page to read through the application process.

Please note that the application deadline for the international students is April 2, 2023.

Need your questions answered? Register for our Open House and speak to us directly.

 

 

 

Information required to complete your application

 

  • High school diploma or equivalent.
  • Documentation for special prerequisites.
  • CV and personal letter.
  • Work sample (more information below).
  • Possible certificates and other grading documents.

 

When you apply, you will need to state the desired location where you wish to study.

 

Please note!
Your CV, personal letter, and work sample(s) are all required to be written in English.

 

 

Selection Process

 

  • If we receive more applications than we have seats, we will assess applicants by the score in their work samples and in written tests.
  • The applicants with the highest score, regardless of location, will be offered a seat to the program, and other eligible applicants will be in our wait list.

 

 

Admission Process

 

  • You will receive an offer letter via our admission system in the end of June 2023.
  • In the acceptance letter it will be stated how many days you have to accept/decline the offer.
  • If the school does not receive your confirmation until the set deadline, we will automatically offer your seat to the next applicant on our wait list.

 

 

 

Work Sample for Game Artist application

 

Check out the video to Game Artist’s work sample for your application on Youtube here.

 

What to submit?

 

  • Showcase your creativity alongside your skills. Submit 2 to 3 work samples. Please choose the work that can best show us your skills.
  • Try to show that you have some sort of understanding of 3D creation and workflow.
  • If you want to showcase animation/turntables, send a YouTube or Vimeo link.
  • Your work sample should aim at explaining the main idea of the sample and your progress from start to finish.
  • Detail your work sample both visually and in-writing. It is important to explain what you have done and the process you have been through.
  • You can apply with a previous team project, but please specify in detail in which you have contributed to the project.

 

 

Format?

 

  • Maximum five (5) pages.
  • Videos maximum length of 3 minutes.
  • Save in PDF format.
  • Name the file [firstname_surname.pdf].

 

 

Is prior tech knowledge mandatory?

 

  • Producing art assets, especially in digital form requires some knowledge of the techniques on how to make them, so it is preferable to have some sort of technical knowledge, but it is not a requirement.
  • There are no specific requirements for any 3D software. You can use the software that best suits you.

 

 

 

Futuregames will assess your work sample in the 3 following areas:

 

  • Visualization ability – assesses the artistical ability to express oneself through illustrations and texts.
  • Technical ability – assesses proficiency of utilization of the machine as tool.
  • Industry relevance – assesses the relevance of the presented content towards the games industry and game development.

 

CSN

For Swedish nationals: This course is eligible for CSN. Please apply on their website at www.csn.se.

As soon as you have received your offer letter from Futuregames, you can apply for CSN. If you need extra documentation from the school, please contact your course manager.

 

The school reports to CSN regularly to verify that students are continuing their studies, as part of the agreement between CSN and each student.

Career

Careers & Employability

 

  • Animator
  • Character Artist
  • Concept Artist
  • Environment Artist
  • Technical Artist

Educational board

Each educational program has a Board of Education that ensures the quality of the education, and that makes decisions about admission and examination. The board meets twice per semester. One or more students from the class are also selected to be part of the board as representatives for the class.

The board can consist of representatives from the industry, the business community, the school management, the public school system, universities / colleges, industry organizations and students. One of the board’s main tasks is to ensure that the educational program meet the labour market’s needs for qualified workforce.

Course manager

Course manager

Ghazal Taghavi

Head of Education Game Artist

ghazal.taghavi@futuregames.nu +46 73 500 82 06

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