Game Engines

About the education

Expand your horizon with our Unreal™ Engine course

Learn how to use the Unreal Engine in an intense game engine course led and mentored by professionals.

Learn unreal engine with experts and professionals

The course runs for 12 weeks and comprises of two course modules, Introduction to Unreal Engine, Visual Scripting and Prototyping Game Projects in Unreal.

During the game engine course, you will learn to use Unreal Engine blueprints in scripting and architecture building. That includes learning the unreal engine programming language to code anything from pixel math and textures to character movements.

Our Unreal Engine course will teach you the following: 

  • Game Engine architecture & structure from the ground up. 
  • Visual scripting using both basic and advanced blueprints and concepts.
  • Writing and computing shaders for AAA games.
  • Technical implementation of environmental design.
  • Create procedural tools. 
  • Lighting and special effects. 
  • Cinematic Tools and high-quality rendering.
  • Create beautifully rendered environments. 


Our Learning Methodology 

At Futuregames we believe in the “learning-by-doing” methodology. Learn hands-on from game industry experts and gain valuable insights and experience through peer-to-peer collaboration and industry relevant assignments.   

The Game Engines course is fully remote and welcomes both national and international students. 

Gain access to pre-recorded lessons for each course module, brought to you straight by game industry professionals. 

Live sessions with tutors, mentors and peers. 


Plan your own time 

The Games Engines course runs remotely at 50% study pace, and we estimate you will need roughly 20 – 30 hours per week to complete the course. 

The course will contain a mix of pre-recorded knowledge hub sessions, scheduled live sessions, individual assignments and a group project towards the end of the course. 

During the project weeks, certain days will be scheduled for presentations and feedback.  


Learning Outcomes

After completing the education participants will:

  • Have a thorough understanding of the potential of the chosen game engine
  • A solid foundation in visual scripting for game engines
  • A good understanding of prototyping and working on game development projects
  • Have undertaken the design and production through visual scripting of a game or games
  • Developed a prototype for a game with target group-adapted production


For further information about the course, please email us at


This course is aimed at beginners and does not require previous experience in game engines.

Some previous experience in a game engine or basic programming is highly recommended as some concepts discussed may be difficult to access otherwise.

Term times

Introduction to Unreal Engine and visual programming
9 weeks
Prototyping Game Projects in Unreal
3 weeks

How to apply

Apply by filling out the application form above (open by clicking ‘Apply now’).

NOTE! We reserve the right to cancel the course if there are less than 10 people registered.


This course is not CSN-eligible.


Prior knowledge: There is now specific prior knowledge required to take this course, but you need to be fluent in English and previous knowledge in Programming is to your advantage. Please see our advice under ELIGIBILITY.


Important: Please note that equipment and hardware is NOT included. We recommend using a PC for the purpose of this course.


If accepted to the course you will receive payment details with your enrolment letter, the course fee is to be paid latest the date stated in the letter with is prior to the starting date.


Career opportunities

This intensive short course in Unreal Engine will provide you with a fairly comprehensive understanding of the engine and depending on previous experience and interest areas your accrued knowledge may be applicable in the following areas: 


  • Game development 
  • Indie Game development 
  • Architectural visualization 
  • Software development 

Course manager

Course manager

Rickard Dahlberg

Head of Education Game Design

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