Higher Vocational Education // HVE Points: 450

2D Artist

Concept art, effects or UI design - get the experience you need to work with 2D graphics in the games industry!

Whether it is concept art, effects, UI design or animation that you are most interested in doing for games, this program will get you into the industry with credibility through hands-on development experience in 2D graphics.

  • Start working right after the education
  • Located in Stockholm, SoFo
  • Government funded with financial support from CSN
  • 2 years (4 terms)
  • 30 weeks of internship



Requirements to apply

  • Grades or proof of post graduate qualifications from upper secondary school/high school or equivalent
  • CV and a personal letter (letting us know why you have chosen the specific program)
  • English 6 from upper secondary school/high school or proof of equivalent knowledge
  • The work sample may contain one or preferably several of the following formats: pictures, videos/GIFs etc., explanatory text. Your work is completely optional and aims to show skills and strengths in creating graphics in techniques of your choice. We encourage that the graphics you create can help other game developers in a game production.The work sample may be a maximum of 5 pages, saved as 1 file in PDF format. Name the files as follows: firstname_surname.pdf. For more advice on worktest please read more in our FAQ


Learning by doing, learning by reflection

Develop core competence in game development by having teachers from leading game companies teaching you the tricks of the trade. Get access to our creative environment, including computers and relevant development software. You will be growing and building your skills together with 240 highly talented classmates and senior game developers. Take part in intense game projects together with parallel Futuregames programs (Game Programmer, Game Designer and 3D Artist) simulating professional game projects in order to reflect what you will be doing in the games industry and prepare you for an ever-developing and creative career.

We want to create a pragmatic 2D developers with a balanced and wide perspective of the entire development process and strong teamwork skills with a practical and proactive approach. The program will therefore focus more on create a general knowledge and skill set rather then specialized.

Close industry connection

This education is implemented in direct cooperation with the games industry and Futuregames’ Board of Education including: King, Avalanche Studios, EA DICE, Fatshark Games, Paradox Interactive, Starbreeze Studios, Glorious Games Group, NEAT Corporation and Really Interactive. Many more support this higher vocational program and around 20-30 game studios are involved in Futuregames every year.


  • 2D graphics
  • 2D animation
  • 2D art
  • Concept art
  • UI design (User Interface)
  • UX design (User Experience)

Knowledge after completing the education

  • Produce high quality 2D graphics for game engines like Unreal Engine 4 and Unity
  • Texturing (applying 2D graphics on 3D models)
  • Create animations with 2D graphics
  • Create effects for game engines
  • Work in professional 2D and 3D graphics tools
  • Produce graphical interfaces for games with focus on usability
  • Produce concept graphics and storyboards
  • Adapt to different styles, concepts and targets
  • Work independently and in teams with planning, development and production of games

Course Overview

Curriculum – Course outline

Course name YH points Number of weeks
2D graphics for gamedevelopment 10 2
Game project 1 10 2
UX and concept development 40 8
3D for 2D artist 20 4
Lighting and rendering 10 2
Texturing and materials 10 2
Intro to Unreal Engine 10 2
Game project 2 20 4
Intro to Unity 10 2
2D asset creation 30 6
Project methodology in game development 5 1
Game project 3 35 7
Market analysis, CV and portfolio 10 2
Game project 4 30 6
2D graphics thesis 50 10
Internship in 2D graphics 150 30
Total: 450 90

2D Artist

HVE Points: 450
CSN : Yes
Start date: 09/09/2019
Location: Stockholm
More information

Application period: February 1 - May 1, 2019.

Course Manager

Mihail Spil-Haufter