Get the experience you need to start working as a 3D artist in the game industry

Whether it is character art, environment art, effects, UI or animation that you are most interested in doing for games, this is the program that will get you into the industry with credibility through hands-on development experience.

The eleventh instalment of Futuregames’ vocational 3D Program

  • Start working right after the education
  • Located in Stockholm, SoFo
  • Government funded with financial support from CSN
  • 2 years (4 terms) starting 10th of September 2018
  • LIA (internship) 30 weeks

Be part of the reputed Futuregames legacy, join us at the SoFo-campus in House of Change;

Develop a core competence in game development by having teachers from leading game companies teaching you the tricks of the trade. You will get access to our creative environment, including computers and relevant development software. You will be growing and building your skills together with 240 highly talented classmates and senior game developers. Take part in intense game projects together with parallel Futuregames programs (Programming, 3D Graphics and 2D Graphics) simulating professional game projects in order to reflect what you will be doing in the game industry and prepare you for a hardworking and creative career.

Application period 15th jan – 1th may 2018

This education is implemented in direct cooperation with the game industry and Futuregames board of education includes:

King, Avalanche Studios, Dice, Fatshark, Paradox interactive, Starbreeze, Glorious Games, Uprise, Really Interactive.

Many more supports this vocational program and about 20-30 game studios are involved in the Futuregames education every year.

Our overall vision for this education

To create pragmatic developers with a balanced and wide perspective on the entire development process.

  • To create developers with strong cooperative skills, who are used of working in teams.
  • To create developers with a very hands-on and pro-active approach. Strong practical focus throughout the education. All courses are to result in a practical exercise. Learning by doing.

The program has been designed in close collaboration with representatives from the games industry and was designed to fit the industry´s demands and requirements. The program is 90 weeks in length, spanning a two year, and the next start is in 10th of September 2018.

Aims to train people for following specializations

  • 3D Generalist
  • Environment Artist
  • Texture Artist
  • Animator
  • Technical Artist
  • Character/Weapon Artist

After the education the students will be able to

  • Understand and utilize an efficient workflow for game art creation.
  • Create high and low resolution 3d models.
  • create high quality textures.
  • Create hard surface objects such as vehicles, weapons and objects.
  • Create characters and other organic models.
  • Adapt to a wide range of visual styles.
  • Setup and animate characters and objects.
  • Understand color theory, form, design and composition.
  • Understand the business aspect of the games industry.


Curriculum – Course outline

Kursnamn Antal YH-poäng Antal veckor

Maya och spelmotorer

35 7

Spelprojekt 1

10 2


15 3

Environment Art

20 4

Spelprojekt 2

20 4

FX för spel

10 2

Tech art

10 2


15 3

Character art

15 3

Ljussättning och rendering

10 2

Projektmetodik inom spelutveckling

5 1

Spelprojekt 3

35 7

Marknadsanalys, branschkännedom och portfolio

15 3

Skulptering i 3D

15 3

Avancerad game art

20 4

Examensarbete 3D-grafik

50 10

Lia-praktik 3D-grafik

150 30
450 90


Section 1
Final Quiz
TypeOnline Course
  • Yh Programs

  • YH-points: 450
  • CSN: Ja
  • Pace: Full time
  • Starts: 10 Sep
  • Place: Stockholm
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Application requirement

Basic requirement to uppload:

  1. Grades or proof of postgraduate qualifications from upper secondary school.
  2. Curriculum + a personal letter
  3. Master Swedish and/or English
  4. Worktest

For more information and advice please apply and read further instructions.