Get the experience you need to start working as a 3D artist in the game industry

Whether it is character art, environment art, effects, UI or animation that you are most interested in doing for games, this is the program that will get you into the industry with credibility through hands-on development experience.

  • Start working right after the education
  • Located in Stockholm, SoFo
  • Government funded with financial support from CSN
  • 2 years (4 terms)
  • LIA (internship) 30 weeks

Be part of the reputed Futuregames legacy, join us at the SoFo-campus in House of Change;

Develop a core competence in game development by having teachers from leading game companies teaching you the tricks of the trade. You will get access to our creative environment, including computers and relevant development software. You will be growing and building your skills together with 240 highly talented classmates and senior game developers. Take part in intense game projects together with parallel Futuregames programs (Programming, 3D Graphics and 2D Graphics) simulating professional game projects in order to reflect what you will be doing in the game industry and prepare you for a hardworking and creative career.

This education is implemented in direct cooperation with the game industry and Futuregames’ Board of Education, designed to fit the demands and requirements of the industry. Many more support this vocational program and around 20-30 game studios are involved every year.

Our overall vision for this education is:

  • To create pragmatic developers with a balanced and wide perspective on the entire development process.
  • To create developers with strong cooperative skills, who are used of working in teams.
  • To create developers with a very hands-on and pro-active approach. Strong practical focus throughout the education. All courses are to result in a practical exercise. Learning by doing.

We aim to train people for the following specializations:

  • 3D Generalization
  • Environment Art
  • Texture Art
  • Animation
  • Technical Art
  • Character/Weapon Art

After the education the students will be able to:

  • Understand and utilize an efficient workflow for game art creation
  • Create high and low resolution 3D models
  • Create high quality textures
  • Create hard surface objects such as vehicles, weapons and objects
  • Create characters and other organic models
  • Adapt to a wide range of visual styles
  • Set up and animate characters and objects
  • Understand color theory, form, design and composition
  • Understand the business aspect of the games industry

 

Curriculum – Course outline

Course name YH-points Number of weeks

Maya and game engines

35 7

Game project 1

10 2

Texturing

15 3

Environment Art

20 4

Game project 2

20 4

FX for games

10 2

Tech art

10 2

Animation

15 3

Character art

15 3

Lighting and rendering

10 2

Project methodology in game development

5 1

Game project 3

35 7

Market analysis, industry knowledge and portfolio

15 3

Sculpting in 3D

15 3

Advanced game art

20 4

3D graphics thesis

50 10

Internship in 3D graphics

150 30
 Total: 450 90

 

Section 1
Final Quiz
InstructorPontus Karlsson
TypeOnline Course
  • YH Programs

  • YH-points: 450
  • CSN: Ja
  • Pace: Full time
  • Starts: 10 Sep
  • Place: Stockholm
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Application requirement

Basic requirement to upload:

  1. Grades or proof of postgraduate qualifications from upper secondary school.
  2. Curriculum + a personal letter
  3. Master Swedish and/or English
  4. Worktest

For more information and advice please apply and read further instructions.