Our overall vision for this education

  • To create pragmatic developers with a balanced and wide perspective on the entire development process.
  • To create developers with strong cooperative skills, who are used of working in teams.
  • To create developers with a very hands-on and pro-active approach. Strong practical focus throughout the education. All courses are to result in a practical exercise. Learning by doing.

The program has been designed in close collaboration with representatives from the games industry and was designed to fit the industry´s demands and requirements. The program is 90 weeks in length, spanning a two years, and the next start is in September 2016.

Aims to train people for following specializations

  • 3D Generalist
  • Environment Artist
  • Texture Artist
  • Animator
  • Technical Artist
  • Character/Weapon Artist
  • Concept Artist

After the education the students will be able to

  • Understand and utilize an efficient workflow for game art creation.
  • Create high and low resolution 3d models.
  • create high quality textures.
  • Create hard surface objects such as vehicles, weapons and objects.
  • Create characters and other organic models.
  • Adapt to a wide range of visual styles.
  • Setup and animate characters and objects.
  • Understand color theory, form, design and composition.
  • Understand the business aspect of the games industry.

Curriculum – Course outline

  • Introduction to Maya
  • Illustration
  • Game Project 1
  • Game Project 2
  • Game Project 3
  • Environment Art
  • Hard Surface Modeling
  • Character Rigging and skinning
  • Animation
  • Project Management
  • Dynamics and FX
  • Lighting and Rendering
  • Entrepreneurship and Portfolio
  • Specialization
  • LiA
Section 1
Final Quiz
TypeOnline Course
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