Get the experience you need to start working as a 2D artist in the game industry.

Whether it is concept art, effects, UI design or animation that you are most interested in doing for games, this is the program that will get you into the industry with credibility through hands-on development experience

  • Start working right after the education
  • Located in Stockholm, SoFo
  • Government funded with financial support from CSN
  • 2 years (4 terms) starting 10th of September 2018
  • LIA (internship) 30 weeks

Be part of the reputed Futuregames legacy, join us at the SoFo-campus in House of Change;

Develop a core competence in game development by having teachers from leading game companies teaching you the tricks of the trade. You will get access to our creative environment, including computers and relevant development software. You will be growing and building your skills together with 240 highly talented classmates and senior game developers. Take part in intense game projects together with parallel Futuregames programs (Game Design, 3D Graphics and Game Programming) simulating professional game projects in order to reflect what you will be doing in the game industry and prepare you for a hardworking and creative career.

This education is implemented in direct cooperation with the game industry and Futuregames’ Board of Education, designed to fit the demands and requirements of the industry. Many more support this vocational program and around 20-30 game studios are involved every year.

Our overall vision for this education is:

  • To create pragmatic developers with a balanced and wide perspective on the entire development process.
  • To create developers with strong cooperative skills, who are used to working in teams.
  • To create developers with a very hands-on and pro-active approach. Strong practical focus throughout the education. All courses are to result in a practical exercise. Learning by doing.

We aim to train people for the following specializations:

  • 2D graphics
  • 2D animation
  • 2D art
  • Concept art
  • UI design (User Interface)
  • UX design (User Experience)

After the education the students will be able to:

  • Produce high quality 2D graphics for game engines like Unreal Engine 4 and Unity
  • Texturing (applying 2D graphics on 3D models)
  • Create animations with 2D graphics
  • Create 2D effects for game engines
  • Work in software like Adobe Photoshop, Adobe Illustrator and Maya
  • Produce graphical interfaces for games with focus on usability
  • Produce concept graphics and storyboards
  • Adapt to different styles, concepts and targets
  • Work independently and in teams with planning, development and production of games
  • Work as a junior game developer specialized in 2D graphics


Curriculum – Course outline

Course name

YH points Number of weeks

Introduction to 2D graphics

10 2

Game project 1

10 2

UX and concept development

40 8

Basic Maya

10 2


15 3

Lighting and rendering

10 2

Texturing and materials

10 2

Intro to Unreal Engine 4

10 2

Game project 2

20 4

Intro to Unity

10 2

2D asset creation

20 4

Project methodology in game development

5 1

Game project 3

35 7

Market analysis, industry knowledge and portfolio

15 3

2D effects

15 3

Game project 4

15 3

2D graphics thesis

50 10

Internship in 2D graphics

150 30
Total: 450 90


Section 1
Final Quiz
TypeOnline Course
  • YH Programs

  • YH-points: 450
  • CSN: Ja
  • Pace: Full time
  • Starts: 10 Sep
  • Place: Stockholm
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Application requirement

Basic requirement to upload:

  1. Grades or proof of postgraduate qualifications from upper secondary school.
  2. Curriculum + a personal letter
  3. Master Swedish and/or English
  4. Worktest

For more information and advice please apply and read further instructions.