The Swedish game industry needs You!
- New self financed vocational education
- Term fee 40 000 SEK
- 1,5 years (3 terms) starting 9th of January 2017
- Financial support from CSN (Note that both term fees and living expense may include in CSN support)
- LIA (internship) 20 weeks
Join Futuregames professional network at our SoFo-campus in House of Change;
Develop a core competence in game development together with leading game companies. You will get access to our creative environment, including computers and relevant development software.You will be growing and building your skills together with 130 highly talented class mates and senior game developers. Our intense game projects together with parallel programs at Futuregames simulates a professional reflection of the games industry and prepares you for a hard working and creative career.
Application period 20th okt – 5th dec 2016
This education is implemented in direct cooperation with the game industry
King, Avalanche Studios, Bläck Studios, Dice, Fatshark, Hazelight, Massive Entertainment, Might and Delight, Paradox interactive, Plotagon, Starbreeze, Stardoll, Talawa Games and many more who stands behind this vocational program.
Our overall vision for this education
- To create pragmatic developers with a balanced and wide perspective on the entire development process in the game industry.
- To create developers with strong cooperative skills, who are used to work in teams.
- To create developers with a very hands-on and pro-active approach. Strong practical focus throughout the education. All courses aim to result in a practical exercise.
Learning by doing, learning by reflection are our guidelines.
The program has been designed in close collaboration with representatives from the game industry and was designed to fit the industry´s demands and requirements. The program is 60 weeks in length, spanning 1,5 years (3 terms), and the start is 9th of January 2017.
Aims to train people for following specializations in game development;
UI designer (User Interface)
UX designer (User Experience)
After the education the students will be able to
Produce high quality 2D graphics for game engines like Cocos2D, Unreal Engine 4, Unity
Create 2D effects for game engines
Texturing; Applicate 2D graphics on 3D models
Work in softwares like adobe Photoshop and Illustrator
Produce graphical interfaces for games, with focus on usability
Produce concept graphic and storyboards
Adapt to different styles, concepts and targets
Work independently and in teams for planning, development and production of games
Create animations with 2D graphics
Work as ”junior game developer” with special skills in 2D graphics
Curriculum – Course outline
|Introduktion till 2D design||10 points||2 w|
|UX och användargränsnitt||45 points||9 w|
|2D vs 3D graphics||35 points||7 w|
|Texturering och material||20 points||4 w|
|Ljussättning och rendering||10 points||2 w|
|2D-animation||25 points||5 w|
|2D-effekter||15 points||3 w|
|Projektmetodik||5 points||1 w|
|Game Project||35 points||7 w|
|LIA (Lärande i Arbete, Internship)||100 points||20 w|
|Total||300 points||60 w|