Student Project Archive
FG12 – Game Project 1
FG11 – Game Project 2
Här är lite skärmbilder och synopsis från Spelprojekt 2 som nyligen avslutades efter fyra intensiva veckor. Japp, det enda som är roligare än att spela spel, är att göra dem själv.
A man, old and dying lies jacked in to a machine designed not to save his life, but to judge it. He is being forced to relive his memories, both joyful and horrifying, in the largest public trial since those of Nuremberg. The whole world watches with horrified anticipation as the hated old man spends his final hours reliving bloodstained fragments of his dreadful life.
Memento development team:
- Fredric Marqvardt
- Stina Flodström
- Christoffer Lovéus
- Victor Sydbom
- Tobias Garsten
- Elvira Björkman
- Ina Bäckström
Rennfahrer is an high octane racing game set in the near future. Burn through a stunning city vista high above the clouds while trying to stay alive as the cities defense system tries to hinder you from reaching the goal.
With games as “Wipeout” and “Trackmania” as inspiration, buckle up and get ready for adrenaline pumping speed and insane jumps as you race against the timer and drive for your life!
Rennfahrer development team:
- Daniel Jönér
- Fatma Nadide Öçba
- Billy Halldén
- Christoph Kreusche
- Mario Lasan
- Jessica Banefelt
The Awesome Box
The Box Project is an environmentally puzzling platform adventure where you control a swiss-army box. The box contains all the contraptions needed to save the over-polluted world that remains, now that the humans have left for newer worlds. Spring over the junkyard, float through jets of steam, and collect fairies on your path to cleanse the world and make it anew.
The Awesome Box development team:
- Tim Badylak
- Jessica Banefelt
- Joakim Fridlund
- Zachris Pensar
- Lucan Monks
- Adam Timén
Alex the axolotl
You play as Alex, a axolotl. You and your family gets taken from your natural habitat by man.
Set in a aquarium where you will have to swim through dangerous environments to try and find out what happened to your family.
Axel development team:
- Joakim Larsen
- Amir Briki
- Mikaela Grundin
- Andreas Uhr
Goliath is a side-scrolling puzzle platformer with a shooting element. Play as a seek and rescue bot as it tracks a distress signal deep into the wreckage of a downed mother ship and discover where you are and how you ended up there. Overcome hazards and enemy turrets as you progress through 4 distinctive environments to reach your objective.
Goliath development team:
- Daniel Lindblom
- Bojan Duric
- Carmille Netzler
- Carl Palacios
- Pedro Bjorn
- Danijel Piperac
Bad Luck is a game which involves two different types of gameplay, a fast paced side scrolling shoot ‘em up, and a top-down logical puzzler. Each level swaps between these two modes in a challenging and different way, always keeping the players mind and reactions alert. You control a character whose bad luck has left them stranded alone on a planet, trying desperately to make their way to the surface. Unfortunately, bad luck keeps sending you in the opposite direction. With the help of the character’s various abilities (shooting, grabbing, dashing and manipulating time) it’s up to you to reverse the players luck and make your way out of this predicament.
Bad Luck development team:
- Oscar Carlsson
- Walfridson Benjamin
- Patrik Ånberg
- Malin Svärdsten
- Håkan Frisk
- Christofer Öhman
Här finns ännu lite mer bilder:
FutureGames 2011 – Student Ipad Board Games with Sjoerd “Hourences” De Jong
These Game projects for the Ipad were made in just two weeks (and a few days), using Unreal Development Kit here at FutureGames. Keep in mind that these projects were made by students that just started their education – this was their very first assignment.
Winning project – They See Me Rolling
Experience the next generation of labyrinth games! They See Me Rolling brings new life to an old genre, using open environments, dynamic obstacles and a revolutionary advancement system. Controlling a lonely and previously immobile rock yearning for the power of flight, you must navigate unique environments on your quest to steal the sandals of Hermes and finally fulfill your dream.
Runner up: Polarity
Polarity is based on a boardgame we all remember from our childhood; The Labyrinth, more commonly known as “the one where you tilt a ball around to avoid falling into holes”.
Tilting the iPad has little effect on the direction of the ball, instead switch your polarity to attract and deflect yourself from the magnetic power plants. Use their power to reach and terminate them.
Djungelknuff is the latest sensation to hit the Ipad, using the Ipads touch functions. You’ll get a truly breath takning experience swiping through the jungle! Tread carefully because the jungle is as lively as ever, beware of crocodiles, monkeys and other jungle critters on your way to the treasure!
In the age of knights, honor and treachery, the black (and merciless) king has been ruling the green lands of Landora since he slew the white kings father, who had been a just king for decades.
Now the white king is eager for justice and to reclaim what (he believes) is rightfully his! Can he succeed? Or will the black king continue to rule it with an iron fist?
Knugen is a turn based, strategic two-player game where you affect your opponent, either by griefing him or helping him, by grabbing the goodies on the way to the throne.
One must also beware, the race for the throne will awake blind spirits of fallen warriors from past times to fulfill their pledge to defend the throne from intruders!
Swipe in the direction you want to move and stomp your way through your opponent and the ancient, beautiful hallway to claim the throne for yourself!
A quick and fun game with unlimited replayability to play whenever you want to show your friends who the real king is!
So, which king will prevail? The fate of Landora is your hands.
“MISCHIEF!” is a family friendly multi-player game that features classic gameplay, that fans of traditional board-games will appreciate. Control one of four mischievous goblins seeking to earn their riches, and purchase the four mystical trinkets from across the realm. If things aren’t going your way, throw down a ‘Mischief’ card that will mess things up for the other players – Steal their items, teleport them away or just make them lose their precious gold! Featuring simple intuitive controls and cure colorful graphics, “MISCHIEF!” should keep you, and maybe your own little Mischiefs, entertained for hours!
Designed & Made by Lucan Monks & Jennika Cederholm,
Artwork & Models by Mikaela Grundin, Fatma Nadide Öçba, Patrik Ånberg and Fredric Marqvardt.
FutureGames 2011 Game project 2 with Sjoerd “Hourences” De Jong
The students had some serious limitations imposed on them:
- Five students a team. 3 Artists. 2 Designers. No programmers! These games were done with no or very little UnrealScript and it shows how powerful and artist-friendly the Unreal Engine is!
- For many this was the very first game they made. Most of them had no or very little prior experience with game development.
- They had only 4 weeks to make these games.
- It had to be a vehicle based game.
- They were only allowed to use 5 MB worth of 3D data, 10 MB worth of 2D data, and 50 000 triangles per level.
I am really happy with the results. The students did an awesome job and the quality they accomplished surpassed my expectations!
Unmechanical – Winner according to our industry jury
By André Axrud, Marko Permanto, Markus Andersson, Sandra Scholz, Sofia Jakobsson
Captured by a creature unknown, you must now find your way through the weird and horrid underground to find your way back home to your family.
Solve mindbending puzzles using very easy controls to navigate your little character.
Use your environment to your advantage by manipulating objects with your powerful tractor beam.
- Easy controls that anyone can use
- Brainteasing puzzels to solve
- A uniqe visual style
- Gamepad compatible, but menu still require mouse.
By Emil Wikström, Jesper Engström, Jakob Pålinger, Peter Wilhelmsson, Sofie Sundqvist
The truck full of fury is now in your possession! Deliver the cargo through forests, fires and steep cliffs, while you run over hoards of debris scattered around in all chaos.
By Joachim Holmér, Tomas Holm, Björn Eriksson, Jenny Nordenborg, Jesper Janson, Patrik Robertsson
On a distant planet in a far off galaxy, a crashed spaceship is slowly sinking into a poisonous swamp… Fifteen years after the forced landing, a small maintenance drone has finally generated enough energy to boot up… The human crew is suspended in cryo stasis and the only one who can save them is YOU…
- Intense action…
- Clever puzzles…
- Captivating narrative…
By Erik Wonnevi, Fredrik Albrektson, Jessica Wiklund, Jonas Gustafsson, José González
You are Mr González, an intruder in the human world who seeks to rescue his trapped son.
As humans are not particularly fond of flies, stay out of their way while indirectly making them open the doors for you.
Move from room to room in the large human household and interact with the environment to finally save your son.
- From the perspective of Mr González, explore the human world in incredible scale and detail.
- Experiment with objects and characters to find and solve a multitude of cause and effect puzzles.
- Get to know the vivid home and lives of a quirky family in a relaxed and humorous atmosphere.
- Annoy, surpise and terrify the humans as you’re rewarded for your mischievousness.
Lanternus – Luminent Descent
By Giuseppe Lacapra, Klara Nordin, Carlos Lundhall, Max Elmberg Sjöholm, Omar Chaouch
In the depths of the ocean lies an acient alien structure, with mysterious powers it has corrupted the surrounding environment.
Take control of a submarine and dive in to the abyss, on a exploration mission! Navigate your submarine through unknow waters equipped with a lantern and a sonar system to detect the lurking dangers of the abyss!
The Not So Flying Carpet
By Bojan Piperac, Fredrik Henriksson, Leo Ringborg, Oskar Thuresson, Rasmus Bremholm
The not so flying carpet is a reaction based racing/platform-jumping game set in a dark, murky forest with an arcade style fast paced gameplay. The wooden ledges are your friends and the swampy ground beneath is your enemy. Navigate the troll through the forest and try to get him to fly for real. Since he cant rely on his carpet (that barely flies) its up to you to keep him safe.
By Andreas Häll-Penninger, Ivan Boström, Gustav Holmström, Jennie Persson, Malin Lindgren
Mailman is an adventure game about a man who’s on a quest to deliver a very important package. Something goes wrong and he crash lands with his airplane on a world of islands, and now he has to retrieve his lost package and get back home. To get his package he has to travel through the forsaken temple of this world, and by building a jet pack from his wreckage he now has the ability to navigate through the obstacles in the world.
FutureGames 2009 final Game projects (Game projects 3 & 4)
These game projects were made in two phases; first a project in 6 weeks from the ground up. Then they got an additional 3 weeks long project to work on the QA-parts of the game, enabling the students to create a more consistent product based on feedback they had recieved both internally by our jury as well as externally by the fans. It also gave them time and opportunity to make Post Mortems, as seen here on GameCareerGuide.
Download the games for free!
Please take a look at what our students can achieve in merely 6 weeks of production and 3 weeks of quality assurance.
Futuregames 2008 – Petson & Findus
Petson & Findus was a project with 6 weeks of production.
Futuregames 2008 – Metropolis 2084
Metropolis 2084 is a turn-based strategy and RPG multiplayer game set in a cyberpunk metropolis.
Futuregames 2008 – Princes of the Universe
Princes of The Universe is a free-roaming third-person sci-fi adventure for the Xbox360 where the player controls a thirteen year old boy called Darren. The game takes place in the summer of 1983 in a fictional Californian town called PineBluff and its surrounding environment. The focus of the game-play is action, exploration, and BMX racing. The aim is to portray a realistic and contemporary environment in a wondrous and magical way, but also to provide a game where players can relive such 80s movies as E.T, The Goonies and Explorers.
Futuregames 2008 – The Comet
Bad Mojo is a dark and humorous single-player third-person 3D platformer that combines classic puzzle and platforming elements from games such as Banjo Kazooie and Super Mario Galaxy with more advanced genre entries such as the new Prince of Persia- and Bionic Commando-games, as well as adding its own distinct set of gameplay mechanics. The overall style of the game is reminiscent of the Norwegian CGI movie Free Jimmy.
Futuregames 2008 – Bad Mojo
Doctor heimlich constructed a tractor beam to pull the comet down, crashing it into the earth!, as well as plenty of robotic minions to defend his precious machine form interlopers. Little did he know that three hoodlum friends from the city’s slum blocks would prove the bane of his evil plan.
Futuregames 2008 – White Lady
In a not too distant future; a new ice age. The entire northern hemisphere covered with ice. Sky scrapers
turned caverns, landmarks almost completely obscured by white masses of snow. The U.S has been
reduced to a totalitarian state, where the military controls almost all of what is left. On skis,
outnumbered and outgunned; some still yearn for freedom.
Futuregames 2008 – Zap!
Zap! is a high octane action puzzle game, based on the basic ability to freeze time for shorter periods. Played in first person view, you stunt your way through various challenges, including puzzles and hostile enemies, using a special suit that allows you to freeze time for objects surrounding you.