With 10 years of experience as an artist in the games industry, we’re proud to introduce that our new head teacher for 2D-Graphics is Mihail Spil-Haufter!
Mihail has worked with all artist areas in game production including concept art, 2D and 3D-art, environment and character design, modelling and texturing, skinning and animation. He has also lead art teams for various mobile projects in the past few years. Mihail has previously worked at companies such as Ubisoft, Bandai Namco, Bigpoint, Lab Games and more.
As the new head teacher for 2D-Graphics he will mentor the 2D-students by helping out with planning, sharing his knowledge in the field as well as lecturing.
Fun fact: Mihail’s favourite game is Counter-Strike.
A warm welcome to the Futuregames crew!
What's it like to be a game programmer and where do you even get started? Olivia changed paths after studying economics and French for two years, and today she's one of the junior game developers on her way into the industry.
Today the Swedish National Agency for Higher Vocational Education approved two new program starts for Futuregames. Game Designer and 3D Artist will also start in the spring of 2020.
Welcome to a Meetup about Futuregames' higher vocational educations in game development. Tuesday April 9 at 17.00. We're inviting you to an evening about our programs Game Designer, Game Programmer, 2D Artist and 3D Artist.