Futuregames crew

Futuregames is growing and are in constant search for talented lecturers and tutors. Do you think you can help us educate the next generation of game developers? Then join futuregames crew! Give Mattias a call or an email at mattias@futuregames.se

Our game development experts


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Head of Educations – Mattias Escudero Liljeqvist

Mattias is a passionate project manager and coach with more than 7 years of experience from building Sweden’s strongest ICT cluster Kista Science City. With responsibilities for boosting valuable cooperations between education and industry like City of Stockholm, Swedish ICT, Royal Institute of Technology, Stockholm University, Almega, Ericsson, IBM, Microsoft and many European entrepreneurs, Mattias has built an expertise in producing and coaching valuable talents to modern industry.

 


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Special Advisor from Epic Games – Sjoerd De Jong

Sjoerd has over 14 years of experience in the games industry and has worked for many high profile developers in his career including Guerrilla Games, Starbreeze and a dozen more. He is the Evangelist for the Unreal Engine in Europe, and also runs his own indie company Teotl Studios, known from The Ball, Unmechanical, and The Solus Project. He has an extensive technical background and is experienced in everything from level design to environment art, to scripting, to tech art. Sjoerd has been at Futuregames since the start in 2008 and has guided hundreds of students through the education and into the industry over the years.

 


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Head of 3D-Graphics – Niclas Halvarsson

Niclas is a generalist 3D artist who has 7 years of experience in the games, movies and commercial industry. Past clients include Grin AB, Filmtecknarna, AVL, Swiss, and many more.

 

 


Head of Game Design – Martin Annander

Formerly Lead Designer. Experience in working hands-on with game design, programming as well as being studio manager.

 

 

 


Head of 2D-Graphics – Joakim Hellstedt

Joakim entered the games industry in 2001, starting his career holding positions as Concept Artist and later 3D Character Artist at both Starbreeze Studios and Grin. Ever passionate about creative problem solving, he is as of 2010 a freelancing Concept Artist working with the entertainment industries, as well as holding lectures and workshops.

 

 


Head of 2D-Graphics – Mihail Spil-Haufter

Mihail has over 10 years of experience as an artist in the games industry on various mobile, PC and console titles, from casual to hardcore games providing concepts and assets in different graphic styles. During his career he has covered all graphic areas in the games industry from concept art, 2D, 3D, environment and characters design and modelling to texturing, skinning and animation. In the past few years he has also been leading art teams for various mobile projects.

 


Educations Co-ordinator – Kevin Martinez

Kevin started working for Right Nice Games in 2015 and began his studies at Futuregames the same year. He has experience in game production, project co-ordination and management, biz dev, composing music and audio design, as well as starting up and running several companies.

 

 


Communicator – Johanna Schramm

Johanna has a background in marketing and communications in the games industry including companies such as Avalanche Studios and Neat Corporation, as well as being a content creator and running her own Twitch channel.