Game Design

Our overall vision for this education

  • To create pragmatic developers with a balanced and wide perspective on the entire development process.
  • To create developers with strong cooperative skills, who are used of working in teams.
  • To create developers with a very hands-on and pro-active approach. Strong practical focus throughout the education. All courses are to result in a practical exercise. Learning by doing.

The program has been designed in close collaboration with representatives from the games industry and was designed to fit the industry´s demands and requirements. The program is 90 weeks in length, spanning a two years, and the next start is in September 2014.

Aims to train people for following specializations

  • Level Designer
  • World Artist
  • Gameplay Scripter
  • Gameplay Designer
  • Mobile/F2P Designer
  • QA

After the education the students will be able to

  • Design and analyze game experiences.
  • Design and build levels.
  • Demonstrate a thorough understanding of Unity and the latest Unreal Engine.
  • Demonstrate strong gameplay scripting skills (C# and visual scripting)
  • Work client and customer focused.
  • Demonstrate strong team and communication skills.
  • Design experiences for PC and console games.
  • Design for touch devices, and upcoming devices such as the Oculus Rift.
  • Design Free2Play experience and similar monetization.
  • Design in a data driven way.
  • Understand the entire production and distribution process of games.

Curriculum – Course outline

  • Introduction to Game Development
  • Game Design Foundation
  • Gameplay Scripting
  • Game Design Continued
  • Level Design and World Creation
  • Advanced Game Design
  • Project Management
  • QA
  • Game Project 1
  • Game Project 2
  • Game Project 3
  • Cognition and Interaction Design
  • Entrepreneurship and Portfolio
  • Specialization
  • LiA