We are happy to announce that we will open for applications to Futuregames programs once again.
We will start accepting applications on:
Wednesday the 17th of February 17:00.
You will be able to apply through our new system at YH-antagningen from that day and we will of course announce the exact link to the applications form here on our home site so stay tuned. More information about the educations and requirements will be found on YH-antagninen the 17/2.
We will also arrange this years first open house Tuesday the 10th of March 17:00 – 20:00 AND Friday 15th of April 17:00 – 20:00 in our school at Åsögatan 117, Stockholm. Your are very much welcome to visit us then!
This weekend a free Unity workshop was hosted here at Futuregames. The workshop ran the entire weekend and went through all the basics of game development. In the end we had around 20 games made in total! The workshop was made in cooperation with Stockholm Game Development hub, and we’d like to thank Stoil Stoichev, Lachezar Kanavrov and Simon Ulander for organizing the whole thing!
Stoil Stoichev and Lachezar Kanavrov are Unity engine experts with multiple years of experience that flew in from Bulgaria to specially hold this workshop at Futuregames grounds. We at Futuregames often host and organize similar workshops and meetups. As a student at Futuregames you will actively and daily hone your skills within the latest Unreal Engine and Unity game engines, so supporting workshops and gamejams like this is a natural extension of the ordinary Futuregames programs in game design and 3D graphics.
As always there is a lot brewing at Futuregames and you can expect more game industry and community involvement from us as we level up into 2016.
Interactive Productline was showing off a their game “Mindball”, which showcases how you can develop games that are controlled using brainwaves!
In the picture we’re playing the older version of the game, as a new game is currently being developed in Unreal, with a new headset. We had a quick chat with the developer, and unfortunately an API will not be made available to the public, at least not yet! The idea of playing a game using only your thoughts is exciting indeed, and we’re hoping to soon be able to try out this technology first-hand.
Emil Ström, Edvin Eriksson och Gustav Järn
Today at Dreamhack we visited HTC’s virtual reality setup.
Even though we did not get the chance to try the HTC Vive, we got the chance to observe it in action and explore the possibilities of using the technology in game development. Unfortunately the Vive will not include a development kit, but seeing it in action we still got some insight into the possibilities of using VR to develop new and unique experiences. We hope that the device will support independent developers in the future.
Edvin Eriksson, Emil Ström and Gustav Järn.
We have been mingling with the developers here at Dreamhack and learnt a lot about how they started their companies.
Earlier today we were discussing pros and cons regarding starting your own indie studio with former Futuregames students Morgondag. “We indies have to stick together.”
It is amazing to see so many developers from all parts of Sweden gather and meet each other. We have got a lot of inspiration for future projects as well as great contacts in the industry.
Leo Toivio and Eric Sjösten