Futuregames welcomes you all to an evening in the name of Unity 5. The event takes place on September 2′nd, and the doors will open at 18:00. Our guests for the evening are Nick Jovic, and Andy Touch from Unity, and they will hold a 1 hour 45 minute set of presentations on Unity 5.
We have sandwiches and free drinks for all who attend. Welcome!
When: September 2, 18:00
Where: Åsögatan 117
Facebook: Click here!
Please note that we have moved to a new adress! You enter through the same courtyard as before, but through a different door. We will have signs out to point you in the right way.
We’re getting closer and closer to a brand new semester of Futuregames and now we’d like to welcome all of our new students! We know that you are just as inspired as our teachers. We look forward to seeing you all and experiencing two years of intense learning and creativity together.
The first semester starts at September 15, 10:00. Our teachers will present the contents of each programme at toll call and all of the practical details concerinung usage of the schools computers will be presented by our IT department. Bo, our head of education, will also tell our students about the values of Futuregames and practical details concerning the education.
Welcome, to all of our new students, to two intensive years with focus on games and creativity!
There are a lot of people who wants to study at Futuregames! That’s why it’s really important that you let us know if you got in but have no intention of begin your education at Futuregames.
Tornbanner, creators of the fastpaced medieval FPS Chivalry: Medieval Warfare, held a level design contest recently. The winners got to not only have their levels added to the game, but also cash prizes as well as some really nice gaming equipment. Futuregames student Isak Åberg Nordmark won second prize in this competition with his map “Kings garden”.
This earned him a cash prize of $5000, NVIDIA GEFORCE GTX 780 TI, Logitech g710+ Mechanical Gaming Keyboard, Logitech G700 Gaming Mouse and Logitech 6440 Hard Gaming Mouse pad.
Congratulations Isak! Now tell us a little bit about your entry. What was your first step in creating your map?
I had an idea about creating a keep and have a secret pathway into the courtyard. With this in mind I started to look for references for castles. At the start the idea was to make a dark castle with rain and thunder. After I made a blockout of the level however, I decided against a darker theme and chose to go towards a lighter desert theme.
What kind of resources were you using, did you create any yourself or did you only use content from the game itself?
Tornbanner, the creators of the game, has released their SDK to the public. It’s a modified version of the Unreal Development Kit, so all I needed was the game. With the development kit you gain access to all the models and functions you would need to make a level. For me that was all that I needed, plus I can’t really make any models myself.
Were you surprised to win something?
The contest was divided into two parts. At the halfway stretch I felt my map was quite good and apparently so did Tornbanner as it came in second. During the last two months of the contest I was very busy with our third game project in school, which didn’t allow me to work on the map as much as I did earlier. So coming at the last deadline all the other maps had improved and there were loads of new amazing maps. Therefore my hopes were not very high, so when I saw the result I was very surprised.
How long did it take you to make the map?
The map took about two and a half months to do. I have worked on it both during level design courses and on my free time.
What’s your best advice to anyone who wants to do level design?
I’m a big believer in learning by doing. A lot of games have released level editors that you can use. The important part isn’t which engine you use, only that you use one. I have learnt so much during the creation of this map, and I’m sure I will do an even better job with my next one. Also, join some level design community that can help and give feedback on your work, and with it improve the map and your skills as a level designer a thousand-fold.
Anything else you’d like to add about this competition or level design?
I just want to thank my classmates play testing and giving loads of feedback on the level. Without it my map wouldn’t even be close to what it is today. So thank you guys!
If you want to check Isaks map out closer, click here!
Last thursday, on the 7th of August, Futuregames hosted an Unreal Engine evening at the school premises. Futuregames teacher Sjoerd De Jong and Andy Hess from Epic Games held a one and a half hour long presentation on Unreal Engine 4, after wich they were available to answer any questions the audience might have had on the subject.
The evening was a great success! Between 100 and 110 people turned up for the event and we could spot people from several great game developers (such as Avalanche, Paradox, Dice and King) in the audience.
Thank you, Epic Games and Futuregames students Thomas, Hannes, Jakob and Dan for your help in setting everything up for the evening! We’re pretty sure it wouldn’t have gone as smooth without you.
Following the success of the Unreal Engine Meet and Greet in Malmö last May, Epic Games would like to invite you to an Unreal Engine Evening, at the Futuregames premises in central Södermalm.
The evening will take place Thursday August the 7th, from 18.00 until 20.00, and will kick off with an hour long presentation by Epic Games’ Zak Parrish about Unreal Engine 4. Following that, Andy Hess and Zak Parrish will be present to answer all of our questions.
When: Thursday August 7, 2014, from 6.00 PM CET – 8.00 PM CET
Where: Futuregames, Åsögatan 119, Stockholm. Tunnelbanestation Medborgarplatsen.
Facebook: Click right here.
The event is free and open to people of all levels of experience. Free drinks and snacks will be available to all.