About

Situated in the heart of Stockholm lies Futuregames. It´s an 90 week Advanced Vocational Education (KY/YH) in 3D Graphics and Game Design.

During the education students form teams to tackle challenging assignments under genuine production conditions. The first students graduates in September 2010 after 30 weeks of placement.

Futuregames are carried out with close ties to the computer games industry, which are present both in the form of teaching as well as on the board of education.

Futuregames has two programs: Game design and 3D-graphics.

“It is always a pleasure to talk directly to those people who will be
shaping the future of our industry. Berghs is the perfect, professionally
focussed environment for the FutureGames students to be learning their
trade. In my experience as a speaker in various educational institutions
across Europe I have yet to come across an atmosphere as positive and
industry focused as the one at FutureGames and I am hopeful this will
translate itself into a high number of good quality computer games
professionals in the years to come.”

- Jon Hare, Game industry legend, on visiting FutureGames in 2010

“The recent event at FutureGames in conjunction with Berghs School of Communication was a fantastic opportunity to mingle with FutureGames students both past and present, and to hear the thoughts of other industry figures like Par Lager and Martin Lindell.  This kind of event represents the perfect opportunity to connect students to the decision makers and to bridge the gap into their target industries.  FutureGames and Berghs can only be applauded for their efforts and I look forward to attending more of these events in the future.”

- Dave Sharp, Veteran Game developer and Publisher, on the events hosted by FutureGames during 2010

At FutureGames we value:

The pedagogic process and fundamental values are central for all our educations.

All our educations should develop students as well as the lines of business in which we are active.

Learning is distinguished by:

  • the pedagogy of learning by doing – learning by reflection
  • the core area for the education is explored with the aid of ambitious aims and risk awareness among students and personel
  • the student taking a personal responsibility for his/her own development and approaching every situation, contact and experience as an active opportunity for learning
  • that learning occurs in the relation between humans rather than individually

The educational environment should be creative and stimulating for learning processes as well as production, and is based on a professional approach

The Game design program covers:

Illustration, Communication, Unreal Editor, Game design mechanics, Level design, Game engine scripting, Interaction design, Cognitive psychology, Storytelling, Concept development and pitching, Sound design, 3 game projects and a period of specialization

Tools mainly used:

Unreal Development Kit, Unity3d, Photoshop

Game Design

Content:

Game analysis and game balance
Level design, theory and practice
Level editors and scripting
Introduction to cognitive science
Interaction design
Presentation techniques
Game development processes
Emotional and narrative design (storytelling and character design)
Reward systems
Community oriented games
Concept development
Introduction to agile project management
Sound design
Specializing

The 3D Graphics program covers:

Illustration, Low poly modeling, High poly modeling, Character modeling, Animation, Rigging, Skinning, Lighting and rendering, Game engine scripting, Shaders, Dynamics and FX, 3 Communication, Sound design, 3 game projects and a period of specialization

Tools mainly used:

Maya, ZBrush, Photoshop, Unreal Development Kit, Unity3d

3D Graphics

Content:

3D modeling including objects, props and characters
2D textures and mapping techniques
Animation with solids, soft bodies and characters
Rigging and skinning
Concept art for games
Presentation techniques
Game development processes
Lighting and rendering
Game engines, pipeline and implementation
Dynamics and FX (smoke, fire etc.)
Introduction to agile project management
Sound design
Specializing

Facts in general:

Educational type: Qualified Vocational Education (KY)

Educational length: 90 weeks (2 years full time study), of which 30 weeks consist of vocational training (internship/placement).

Total cost: 5000 SEK for literature and material

Next start: Tuesday 20 September 2011

Last day of application: 17 May 2011

Number of students: 35 (in total for both programmes)

CSN: FutureGames entitles student loans

Premises: Berghs School of Communication, Sveavägen 34, Stockholm

FutureGames
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Futuregames | Box 1380, 111 93 Stockholm | Tel: 0768-782236 | info@futuregames.se