4 Jun 2017

Futuregames Students win at Swedish Game Awards again!

Our talented students have done it again and won half of the awards at this years Swedish Game Awards in Visby, Gotland. Game of the Year: Rope’s Adventure by Dapperfish Productions Best Execution in Audio: Pick your Potion by Witch Please Studios Best Execution in Design: Rope’s Adventure by Dapperfish Productions Best Technical Execution: Pick your Potion by Witch Please Studios 10 of our creative students from the 3 project teams Dapperfish Productions, Witch Please Studios, NaNa Productions took on the honor to represent their bigger Futuregames teams from Stockholm. They ventured to Visby excited and proud. From a good...
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26 May 2017

On SGA 2017 – Student projects nominated

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Students from Futuregames have once again for the third year been nominated with their games to Swedish Game Awards 2017. With the nominations in for this year it is only suitable to make the shoutouts to the Futuregames gameprojects that made it to the nominees! Earlier years Last year, the Futuregames student project Super Neon Drifter (Link) won the Best Execution in Art category. The year before that (2015), Adventure on Clover Island (Link) won both Game of the Year and Best Execution in Art. This even led to five students founding their own company in order to continue development ot the project and create a full-featured game...
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25 May 2017

Tove Lindholm receives Elisabeth Tegner Scholarship

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We would like to congratulate Tove Lindholm, level designer at Snowprint Studios, for being the first scholarship holder of the Elisabeth Tegner scholarship! Tove Lindholm has formerly worked on renowned game studio companies Avalanche, Fatshark and Rovio. The scholarship was awarded at Geek Girl Meetup’s national event that was held earlier this month. Elisabeth Tegner has been active in the IT industry since the early 1990s and was involved in the startup of Futuregames. Her scholarship was founded this year by Changemaker Educations with the intention of making female role models in the tech industry more visible. It’s not about treating...
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