We are looking for a new Head of Education with a project management background, educational experience and good organizational skills. Candidates with prior knowledge and experience of game development are especially welcome!
You will be working in a stimulating enviroment with a lot of quick decisions and curious students. Your focus will be to create order where there is chaos. Futuregames is a well established vocational university with strong ties to the game development industry.
As head of educations, you will be responsible for creating good conditions for our educational work and maintaining a high quality. The head of educations will be working closely with the teacher responsible for each subject, as well as with the board of educations, consisting of industry proffesionals.
Examples of responsibilities:
- Following and developing our curriculum
- Booking and coordinating teachers, guest teachers and lecturers
- Doing performance reviews
- Supporting our students
- Coordinating and performing knowledge evaluations
- Participating in meetings with the board of education
- Responsibility for budget, planning and operational responsibilities for Futuregames.
Our ideal candidate
You have a project management background, with educational experience and good organizational skills. Candidates with previous knowledge of games and game development are preferred.
You are a person with good communication skills who is used to takingresponsibility but also enjoys working together with others.
You also have the ability to juggle several tasks at once.
You are a very goal oriented and driven person, who never misses a deadline. You enjoy working in a changing enviroment and sees a challenge in being part of a new organization.
To read the full job advert, and to apply for the position, please see our LinkedIn page:
For further information, pleace contact:
Tom Løyche, email@example.com, phone no: 0703513437 or
Elisabeth Tegner, firstname.lastname@example.org, phone no: 0733729600.
Considering studies at Futuregames but want more information before taking the leap? Then come to our open house event! These events are great opportunities for anyone who wants more information about our school to meet us in person and get all of their questions answered.
The presentation will be in Swedish, with a 15-minute summary in English.
Wednesday April 15th, 18.00-20.00
On the Futuregames premises at Åsögatan 117, Stockholm
Students, birds and pigs at the Rovio Office!
We’ve published several blog posts about developers visiting us, but we do actually visit them too! Over the past few weeks, our students have been to see King, Rovio, Paradox, and Dice.
During these study visits, our students met game industry proffesionals, such as art directors, level designers, graphic artists and programmers, in their work enviroment. The students had the opportunity to ask questions about their work, and get a peek into what working for those companies would be like.
Thank you for having us, Rovio, King, Paradox and Dice! We look forward to our next visit.
At the DICE office
Hanging out at King!
Over the past month, Futuregames teacher Sjoerd de Jong has introduced our students to Unreal Tournament, and had them create their own levels. The goal was to create Capture The Flag -maps, for 6-10 players, blocking out levels focused on solid gameplay.
Only one in fourteen had any previous experienece in making levels for FPS style games, for everyone else this was a brand new experience and we are certainly impressed by what they achieved!
by Erik Franzén.
by Leo Toivio
by Kalle Nyström
by Manne Cederborg
by Nickolai Fuglevaag
Download : https://drive.google.com/file/d/0B_Ob0KKcDO2KbUZKV2lkaXc5bjA/view?usp=sharing
by Jakob Lundgren
by Kristina Wikholm
Download : https://drive.google.com/uc?export=download&id=0B69QVciXrN2cajVvamEzTnZldlk
by Kasper Holmberg
by Nor Aneer
by Laura de Llorens.
by: Fredrik Nyman
by Ivan höök
By Ariel Santibanez
By William Wennergren
By Daniel Asperen
More information: https://forums.unrealtournament.com/showthread.php?16798-CTF-SpaceChamber
For more information on the levels, and for more pictures, read the full forum post at the Unreal Tournament forums: https://forums.unrealtournament.com/showthread.php?16794-Futuregames-Hourences-Levels-14-CTF-maps
It’s time for a little update from FG2014! They have been learning more about Quality Assurance and Game design, by several proffesionals from the game development industry.
First off they had the Quality Assurance -course, which spanned over of 2 weeks packed with lectures and activities. We had a couple of game development companies come over to do some QA with our students, and talk to them about how they approach QA.
Our QA guests were:
After the QA course, the focus shifted to game design. We brought in guests from a few different game development companies to talk about different ways of approaching design in game development. The students also got to visit Paradox during this course.
Guest speakers on game design were:
Filip Coulianos, Lead Level Designer at Hazelight
Mikael Säker, Designer and writer at King
Kristoffer Blasiak, CEO and Level Designer at RigidSoft
Tomas Holm, Level Artist at Fatshark