And now for a bit of news. Bo Hallqvist will step down from his post as Head of Educations at Futuregames on June 30. He would like to thank you all for these three, lovely years at Futuregames and wishes all the best in the future for both past and present students, as well as a terrific summer for everyone!
Bo himself will be moving forward working with social and enviromental sustainability, and intends to build a low-energy house that should be finished by spring 2016.
Thank you, Bo, for these years, and best of luck to you on all your future projects!
June 26th is just around the corner, and we have so many cool games to show you! There’s still a few days left before the event so there might be some additions to the list before friday, but we have a rather impressive collection so far!
Adventure on Clover Island
The Solus Project
A story about my uncle
In addition to these games, we will of course show you some of the latest creations from the students of Futuregames. All of these games will shown at the event, and most of them WILL be playable.
Hooray! Let’s celebrate! Why? Well, because one of our student projects won two awards at the Swedish Game Awards! It is with great pleasure that we say CONGRATULATIONS to Right Nice Productions and their game:
Adventure on Clover Island
Adventure on Clover Island is an homage to the classic platformer giants like Ratchet & Clank and Jak & Daxter. It revolves around the genderless hero who tries to stop the evil C.R.T. (Cranky Robot Television) from using Clover Islands natural resources in order to get rich.
Discover the hidden gadgets located around the island and use them to suit your playstyle as you progress throughout the game. With gadgets like the Crushing Ball, the Speed Sphere, The Jump Pad and the Hover Wing there is something for every platform enthusiast.
Kalle Nyström, Jacob Lundgren and Eric Sjösten
Ida Tengs Sviggum, Johan Åberg, Evelina Kolovou, Jakob Gavelli and Erik Rading.
Adventure on Clover Island is nominated for: Best Execution in Art Game of the Year
And guess what? They won in both categories! Hip hip, hooray! I bet you’re all curious about that game now, huh?
On June 26’th, we’re holding a super awesome indie game event at the school premises, and you are all invited! This is an excellent opportunity to mingle with the Stockholm indie scene and see some of their great games. Adventure on Clover Island is one of the games that will be playable at the event, so come check it out!
June 26 from 14.00 until the evening in central Södermalm you are all very welcome to a full day, casual indie game event along with an Unreal Engine 4 presentation and meetup to start off summer. Futuregames will host Future Summer at the school’s premises during the day, and at 17.30 the day will morph into an official Unreal Engine 4 presentation and meeting.
There will be a number of indie developers from the Stockholm region showing their games, but above all this is meant to give people the chance to catch up with each other and just have a chat.
It is completely free for anyone to attend or who wants to show their games at the event. If you want to show your game please get in touch with Sjoerd by emailing firstname.lastname@example.org. If you want to join in as a regular guest, just come over! Everyone is welcome. :)
After the main event, Epic games is hosting a Unreal Engine Evening , followed by an after party with free drinks and and snacks.
By now, everyone who applied to Futuregames2015 should have received replies to their applications through Yh-guiden. Since the invites for interviews were sent out on monday, we have been receiving a lot of questions regarding the application process and what it takes to get accepted.
We had an astounding 450 applications this year and as the amount of applications increase, so does the average skill level. This means that the competition is harder, because we only have a limited amount of spots each year. Many of the applications that do get turned down did not get rejected because they weren’t qualified enough, but because someone else was slightly better suited.
Unfortunately, the overwhelming interest for our education also means that we can’t give feedback on each application, due to the massive time it would involve. You are, however, more than welcome to ask us personally about what makes a good application, or what you should focus more on next time, if you come to one of our events!
And if you didn’t get accepted into Futuregames this year, please don’t give up! We’ll still be here next year. Keep on making new things, it will help you develop and it will help us to see your potential! We need to see that this is something that you are really in to, and not just a work sample you created because you had to.
We want you to apply to Futuregames because you feel the way we do about making games: that it’s the best thing in the whole, wide world.