Posted on August 21, 2014 at 10:48 am | Comments Off
Tornbanner, creators of the fastpaced medieval FPS Chivalry: Medieval Warfare, held a level design contest recently. The winners got to not only have their levels added to the game, but also cash prizes as well as some really nice gaming equipment. Futuregames student Isak Åberg Nordmark won second prize in this competition with his map “Kings garden”.
This earned him a cash prize of $5000, NVIDIA GEFORCE GTX 780 TI, Logitech g710+ Mechanical Gaming Keyboard, Logitech G700 Gaming Mouse and Logitech 6440 Hard Gaming Mouse pad.
Congratulations Isak! Now tell us a little bit about your entry. What was your first step in creating your map?
I had an idea about creating a keep and have a secret pathway into the courtyard. With this in mind I started to look for references for castles. At the start the idea was to make a dark castle with rain and thunder. After I made a blockout of the level however, I decided against a darker theme and chose to go towards a lighter desert theme.
What kind of resources were you using, did you create any yourself or did you only use content from the game itself?
Tornbanner, the creators of the game, has released their SDK to the public. It’s a modified version of the Unreal Development Kit, so all I needed was the game. With the development kit you gain access to all the models and functions you would need to make a level. For me that was all that I needed, plus I can’t really make any models myself.
Were you surprised to win something?
The contest was divided into two parts. At the halfway stretch I felt my map was quite good and apparently so did Tornbanner as it came in second. During the last two months of the contest I was very busy with our third game project in school, which didn’t allow me to work on the map as much as I did earlier. So coming at the last deadline all the other maps had improved and there were loads of new amazing maps. Therefore my hopes were not very high, so when I saw the result I was very surprised.
How long did it take you to make the map?
The map took about two and a half months to do. I have worked on it both during level design courses and on my free time.
What’s your best advice to anyone who wants to do level design?
I’m a big believer in learning by doing. A lot of games have released level editors that you can use. The important part isn’t which engine you use, only that you use one. I have learnt so much during the creation of this map, and I’m sure I will do an even better job with my next one. Also, join some level design community that can help and give feedback on your work, and with it improve the map and your skills as a level designer a thousand-fold.
Anything else you’d like to add about this competition or level design?
I just want to thank my classmates play testing and giving loads of feedback on the level. Without it my map wouldn’t even be close to what it is today. So thank you guys!
If you want to check Isaks map out closer, click here!
Posted on August 11, 2014 at 1:27 pm | Comments Off
Last thursday, on the 7th of August, Futuregames hosted an Unreal Engine evening at the school premises. Futuregames teacher Sjoerd De Jong and Andy Hess from Epic Games held a one and a half hour long presentation on Unreal Engine 4, after wich they were available to answer any questions the audience might have had on the subject.
The evening was a great success! Between 100 and 110 people turned up for the event and we could spot people from several great game developers (such as Avalanche, Paradox, Dice and King) in the audience.
Thank you, Epic Games and Futuregames students Thomas, Hannes, Jakob and Dan for your help in setting everything up for the evening! We’re pretty sure it wouldn’t have gone as smooth without you.
Following the success of the Unreal Engine Meet and Greet in Malmö last May, Epic Games would like to invite you to an Unreal Engine Evening, at the Futuregames premises in central Södermalm.
The evening will take place Thursday August the 7th, from 18.00 until 20.00, and will kick off with an hour long presentation by Epic Games’ Zak Parrish about Unreal Engine 4. Following that, Andy Hess and Zak Parrish will be present to answer all of our questions.
When: Thursday August 7, 2014, from 6.00 PM CET – 8.00 PM CET Where: Futuregames, Åsögatan 119, Stockholm. Tunnelbanestation Medborgarplatsen. Facebook:Click right here.
The event is free and open to people of all levels of experience. Free drinks and snacks will be available to all.
Left to right: Therese Thorstorp, Anna Bergenmark, Niklas Malmqvist and Eric Alm.
You might be wondering how the presentations went last week? In one word: great! Our jury for this project was an absolute joy to work with. Shared between them they had great deal of experience when it comes to both game pitches and judging presentations.
The jury was: Therese Thorstorp, Audience Marketing Manager at Microsoft Niklas Malmqvist, Art Director at King Eric Alm, programmer and designer at Toca Boca Anna Bergenmark – Audience Marketing Manager at Microsoft
And here are two of the games:
Choose your pilots and see them evolve through various missions. Issue flight commands and see your aircrafts follow your every move. Collect scrap and upgrade your inventory to bring carnage to the world. This is a fast paced, top down, action game. This is Blazing Aces!
Design: Hannes Lidbeck and Isak Åberg Nordmark. Graphics: Karl Löwenberg, Felix Fritzell, Hannes Delbeke and Kim Avaa.
A fast-paced and gravity-defying runner in Space. Help space adventurer Captain Mishap and his trusty sidekick Mr Meowkins out of pickles in never before explored corners of the universe!
Design: Jakob Have, Joep de Valcke and Alisa Nylund Graphics: Jakob Larsson, Samuel Schultz, Mikaela Älgekrans and Simon Lindberg Amanou.
Congratulations, to all of the teams for reaching the finishing line and creating excellent games along the way. We hope to be able to present the rest of the game projects as well soon.
Click this image to see a video from the award ceremony
The grand finale of this years edition of the Swedish Game Awards took place on June 18 here in Stockholm, and amongst the big winners were one game that we are especially happy to see on the list: Beat It. The group behind this now award-winning game are currently students at Futuregames, and this was their second game project.
Beat It won the “Best Execution in Audio” award, and this is what the jury had to say about the game:
“Audio comprises one third of the sensory communication we experience with games; we can use it as a mechanism to provide feedback – to reward or punish activity. We can use it to enhance the sense of flow and connection. It can also be used to make our games come alive. That is exactly what this years winner of Best Execution in Audio achieves.”
Beat It receives a prize of 15 000kr, coaching from audio experts at Avalanche Studios as well as an office visit, lunch and coaching from production experts at Hansoft.
Futuregames had as many as 3 games up for the Swedish Game Awards this year. Considering the fact that these were all games that were made in less than 4 weeks makes it all the more impressive. Once again, congratulations, game developers! Keep up the good work.