Left to right: Therese Thorstorp, Anna Bergenmark, Niklas Malmqvist and Eric Alm.
You might be wondering how the presentations went last week? In one word: great! Our jury for this project was an absolute joy to work with. Shared between them they had great deal of experience when it comes to both game pitches and judging presentations.
The jury was: Therese Thorstorp, Audience Marketing Manager at Microsoft Niklas Malmqvist, Art Director at King Eric Alm, programmer and designer at Toca Boca Anna Bergenmark – Audience Marketing Manager at Microsoft
And here are two of the games:
Choose your pilots and see them evolve through various missions. Issue flight commands and see your aircrafts follow your every move. Collect scrap and upgrade your inventory to bring carnage to the world. This is a fast paced, top down, action game. This is Blazing Aces!
Design: Hannes Lidbeck and Isak Åberg Nordmark. Graphics: Karl Löwenberg, Felix Fritzell, Hannes Delbeke and Kim Avaa.
A fast-paced and gravity-defying runner in Space. Help space adventurer Captain Mishap and his trusty sidekick Mr Meowkins out of pickles in never before explored corners of the universe!
Design: Jakob Have, Joep de Valcke and Alisa Nylund Graphics: Jakob Larsson, Samuel Schultz, Mikaela Älgekrans and Simon Lindberg Amanou.
Congratulations, to all of the teams for reaching the finishing line and creating excellent games along the way. We hope to be able to present the rest of the game projects as well soon.
Click this image to see a video from the award ceremony
The grand finale of this years edition of the Swedish Game Awards took place on June 18 here in Stockholm, and amongst the big winners were one game that we are especially happy to see on the list: Beat It. The group behind this now award-winning game are currently students at Futuregames, and this was their second game project.
Beat It won the “Best Execution in Audio” award, and this is what the jury had to say about the game:
“Audio comprises one third of the sensory communication we experience with games; we can use it as a mechanism to provide feedback – to reward or punish activity. We can use it to enhance the sense of flow and connection. It can also be used to make our games come alive. That is exactly what this years winner of Best Execution in Audio achieves.”
Beat It receives a prize of 15 000kr, coaching from audio experts at Avalanche Studios as well as an office visit, lunch and coaching from production experts at Hansoft.
Futuregames had as many as 3 games up for the Swedish Game Awards this year. Considering the fact that these were all games that were made in less than 4 weeks makes it all the more impressive. Once again, congratulations, game developers! Keep up the good work.
Patrick Berglind från Paradox och Mats Andersson från Pixeldiet
On May 12, the class of 2013 started working on their third game projects and now the finishline is just around the corner. On thursday, June 26, the students get to present the results of their hard work to a jury of game industry proffesionals.
Each team has roughly 15 minutes on stage to give an presentation of their projects, including a brief overview of their budget and marketing plans. After the presentations, the jury will have some time to play the games and discuss them amongst themselves before talking directly to the groups and giving them feedback.
This isn’t going to be their very first time presenting these particular game projects. On June 13 they had a mid term milestone review, where they got some valuable feedback by Paradox producer Patrick Berglind and Pixeldiet producer Mats Andersson.
Hopefully our students were able to take that feedback on their presentations and are ready to wow the jury on thursday. Good luck, teams!
A little less than a week ago, the jury of Swedish Game Awards 2014 finally made their decision regarding nominations. A total of 15 games were nominated in several different categories and 3 out of those 15 were made by Futuregames students during their second game projects. Considering the fact that Futuregames only submitted 5 games and the total of games submitted to the contest were 94, that’s pretty amazing!
The games that were nominated were:
Beat it – Nominated for: Best Execution in Audio and Best Technical Execution
Robot Rescue – Nominated for: Best Technical Execution
Wasteland Warriors – Nominated for: Best Technical Execution
To see the other games that were nominated, please see The Swedish Game Awards post on the subject by clicking here.
If you applied to Futuregames this year and still haven’t received a reply you might be wondering why.
We had over 350 applicants for the 45 spots available this year and we are working through them all as fast as we possibly can but it is taking a little longer than we had expected. We are truly sorry for any inconvenience this may have caused you, and ask that you bear with us a little while longer.